My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch Electro Giant Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Skeleton King
Giant Snowball
Minions Goblin Curse Witch Skeleton King
Zap
Minions Goblin Curse Witch Skeleton King
Barbarian Barrel
Barbarian Hut Goblin Curse Witch Skeleton King
The Log
Barbarian Hut Goblin Curse Witch Skeleton King
Earthquake
Barbarian Hut Witch Skeleton King
Arrows
Minions Goblin Curse Witch Skeleton King
Royal Delivery
Minions Witch Mother Witch Skeleton King
Fireball
Minions Barbarian Hut Witch Mother Witch Skeleton King
Poison
Minions Barbarian Hut Goblin Curse Witch Mother Witch Skeleton King
Lightning
Barbarian Hut Witch Mother Witch Skeleton King
Rocket
Barbarian Hut Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Minions Fireball Mother Witch Skeleton King Witch Barbarian Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Minions Fireball Mother Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Hut Skeleton King
Fireball
Goblin Curse Skeleton King
Barbarian Hut
Minions Mother Witch
Goblin Curse
Fireball
Witch
Skeleton King
Electro Giant
Mother Witch
Mother Witch
Barbarian Hut Electro Giant
Skeleton King
Minions Fireball Witch

Defense Synergies 1 3

Minions
Barbarian Hut
Fireball
Barbarian Hut
Barbarian Hut
Minions Fireball Mother Witch
Goblin Curse
Witch
Electro Giant
Mother Witch
Barbarian Hut Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball
Barbarian Hut Minions Goblin Curse Witch
Barbarian Hut Witch Minions Goblin Curse
Barbarian Hut Witch Minions Goblin Curse Skeleton King
Fireball
Fireball Minions Mother Witch
Minions Fireball Barbarian Hut Goblin Curse Witch
Barbarian Hut Fireball Electro Giant
Barbarian Hut Witch Minions Goblin Curse Skeleton King
Minions Goblin Curse Witch Mother Witch Fireball Electro Giant Skeleton King
Minions Fireball Barbarian Hut Goblin Curse Witch
Barbarian Hut Minions Fireball Goblin Curse Witch
Fireball Barbarian Hut Minions Goblin Curse Witch Skeleton King
Barbarian Hut Goblin Curse Skeleton King
Barbarian Hut Fireball Goblin Curse Electro Giant
Barbarian Hut Minions Fireball Witch
Fireball Minions Barbarian Hut Witch
Witch Minions Fireball Barbarian Hut Goblin Curse Mother Witch
Barbarian Hut Goblin Curse
Minions Fireball Goblin Curse Witch Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Witch Electro Giant
Fireball
Minions Barbarian Hut Witch
Fireball Barbarian Hut
Barbarian Hut Goblin Curse Witch
Fireball Electro Giant Mother Witch Minions Goblin Curse Witch
Minions Fireball Barbarian Hut Witch
Barbarian Hut Goblin Curse
Minions Fireball Barbarian Hut Witch
Witch Barbarian Hut Goblin Curse
Minions Witch
Fireball Electro Giant
Fireball Barbarian Hut Goblin Curse Witch Skeleton King
Fireball Barbarian Hut Goblin Curse Witch Electro Giant
Witch Electro Giant Minions Fireball Barbarian Hut Skeleton King
Minions Fireball Barbarian Hut Goblin Curse Witch Electro Giant Mother Witch Skeleton King
Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Goblin Curse
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Goblin Curse
Fireball Electro Giant Mother Witch Minions Goblin Curse Witch
Witch
Fireball Barbarian Hut Goblin Curse
Fireball
Minions Fireball
Fireball
Fireball Goblin Curse
Fireball Barbarian Hut
Minions Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut Witch
Fireball Barbarian Hut
Fireball
Minions
Fireball
Fireball Goblin Curse Witch Electro Giant Mother Witch
Minions Fireball
Fireball
Fireball Barbarian Hut
Goblin Curse Electro Giant Mother Witch Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball Goblin Curse
Fireball Goblin Curse Witch Electro Giant Mother Witch
Minions Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Fireball Goblin Curse
Minions Fireball Barbarian Hut Witch
Fireball Goblin Curse Witch
Fireball
Fireball
Fireball Skeleton King
Fireball Electro Giant
Electro Giant Minions Fireball Witch Skeleton King
Fireball Witch
Fireball Witch Electro Giant
Fireball

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