My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Dark Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Healer Dark Prince Inferno Dragon Lumberjack
Fireball
Battle Healer Inferno Dragon Lumberjack
Poison
Battle Healer
Lightning
Mini P.E.K.K.A Battle Healer Dark Prince Inferno Dragon Lumberjack
Rocket
Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Rocket Dark Prince Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Mini P.E.K.K.A Battle Healer Dark Prince Inferno Dragon Lumberjack Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Mini P.E.K.K.A Battle Healer Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Battle Healer Dark Prince Electro Giant Lumberjack
Battle Healer
Inferno Dragon Mini P.E.K.K.A Dark Prince Lumberjack
Rocket
Electro Giant
Void
Electro Giant
Dark Prince
Electro Giant Mini P.E.K.K.A Battle Healer Lumberjack
Electro Giant
Dark Prince Mini P.E.K.K.A Rocket Void Inferno Dragon Lumberjack
Inferno Dragon
Battle Healer Electro Giant
Lumberjack
Mini P.E.K.K.A Battle Healer Dark Prince Electro Giant

Defense Synergies 1 5

Mini P.E.K.K.A
Battle Healer Electro Giant
Battle Healer
Inferno Dragon Mini P.E.K.K.A Dark Prince Lumberjack
Rocket
Void
Dark Prince
Battle Healer
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Battle Healer Electro Giant
Lumberjack
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Void
Mini P.E.K.K.A Inferno Dragon Lumberjack Battle Healer Dark Prince
Mini P.E.K.K.A Rocket Lumberjack Void Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Dark Prince
Mini P.E.K.K.A Battle Healer Rocket Dark Prince Lumberjack
Dark Prince Lumberjack
Rocket Inferno Dragon Void
Rocket Battle Healer Void Electro Giant
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Battle Healer Dark Prince Lumberjack
Dark Prince Electro Giant Lumberjack
Inferno Dragon
Mini P.E.K.K.A Lumberjack Battle Healer Rocket Dark Prince
Rocket Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Rocket Mini P.E.K.K.A Electro Giant Inferno Dragon Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Battle Healer Dark Prince Lumberjack
Battle Healer Dark Prince Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Dark Prince Mini P.E.K.K.A Battle Healer Electro Giant Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Battle Healer Void Dark Prince Electro Giant
Void Mini P.E.K.K.A Battle Healer Rocket Inferno Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Battle Healer Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Lumberjack Battle Healer
Mini P.E.K.K.A Battle Healer Dark Prince Inferno Dragon Lumberjack
Rocket Electro Giant
Mini P.E.K.K.A Rocket Dark Prince Battle Healer Void Lumberjack
Mini P.E.K.K.A Battle Healer Dark Prince Inferno Dragon Lumberjack
Rocket Void Mini P.E.K.K.A Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Dark Prince Lumberjack
Rocket Void Dark Prince Electro Giant
Mini P.E.K.K.A Rocket Dark Prince Lumberjack
Electro Giant
Electro Giant Mini P.E.K.K.A Battle Healer Rocket Dark Prince Inferno Dragon Lumberjack
Mini P.E.K.K.A Battle Healer Dark Prince Electro Giant Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket
Void
Rocket Void
Rocket Void Dark Prince
Rocket Dark Prince
Electro Giant Rocket
Void
Rocket Mini P.E.K.K.A Void Lumberjack
Rocket Void Dark Prince
Void Rocket
Rocket Void
Rocket Void
Rocket
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Void Mini P.E.K.K.A Dark Prince
Rocket Void Electro Giant
Rocket Void
Rocket Void
Rocket Void
Rocket Void
Electro Giant Dark Prince
Inferno Dragon
Void
Void
Rocket Void
Void Electro Giant
Rocket Void Electro Giant
Mini P.E.K.K.A Void
Void Rocket
Rocket Void
Rocket
Rocket Void Dark Prince
Rocket
Void Mini P.E.K.K.A Rocket Dark Prince Lumberjack
Rocket Void Electro Giant
Dark Prince
Electro Giant Rocket
Rocket Void
Void Rocket Dark Prince Electro Giant
Inferno Dragon
Rocket Void
Void

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