My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Suspicious Bush Mega Minion Barbarian Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker Barbarian Hut
The Log
Electro Spirit Firecracker Suspicious Bush Barbarian Hut
Earthquake
Firecracker Barbarian Hut
Arrows
Electro Spirit Firecracker Suspicious Bush
Royal Delivery
Electro Spirit Knight Firecracker Mega Minion
Fireball
Firecracker Suspicious Bush Mega Minion Barbarian Hut
Poison
Firecracker Suspicious Bush Mega Minion Barbarian Hut
Lightning
Knight Mega Minion Barbarian Hut
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Suspicious Bush Mega Minion Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Suspicious Bush The Log Knight Firecracker Mega Minion Barbarian Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Suspicious Bush The Log Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Electro Giant
Knight
Firecracker Mega Minion Barbarian Hut The Log
Firecracker
Knight Mega Minion Barbarian Hut
Suspicious Bush
Mega Minion
Electro Spirit Knight Firecracker Electro Giant
Barbarian Hut
Knight Firecracker
Electro Giant
Electro Spirit Mega Minion
The Log
Knight

Defense Synergies 4 8

Electro Spirit
Mega Minion The Log
Knight
Firecracker Mega Minion Barbarian Hut The Log
Firecracker
Knight The Log Mega Minion Barbarian Hut
Suspicious Bush
Mega Minion
Electro Spirit Knight Firecracker Barbarian Hut The Log
Barbarian Hut
Knight Firecracker Mega Minion The Log
Electro Giant
The Log
Firecracker Electro Spirit Knight Mega Minion Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Firecracker Mega Minion The Log
Barbarian Hut Knight Firecracker Mega Minion The Log
Barbarian Hut Knight Mega Minion
Barbarian Hut Knight Firecracker Mega Minion
Firecracker The Log
The Log Electro Spirit Firecracker Mega Minion
Mega Minion Electro Spirit Firecracker Barbarian Hut
Barbarian Hut Electro Spirit Electro Giant The Log
Barbarian Hut
Knight Firecracker
Electro Spirit Knight Firecracker Mega Minion Electro Giant The Log
Mega Minion Firecracker Barbarian Hut
Barbarian Hut Knight The Log
Barbarian Hut Electro Spirit Firecracker Mega Minion The Log
Barbarian Hut Knight
Barbarian Hut Electro Giant The Log
Barbarian Hut Knight Firecracker
Electro Spirit Knight Firecracker Mega Minion Barbarian Hut The Log
The Log Electro Spirit Knight Firecracker Mega Minion Barbarian Hut
Barbarian Hut
Electro Spirit Knight Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Electro Giant
Knight Firecracker Mega Minion The Log
Knight Barbarian Hut The Log
Knight Barbarian Hut The Log
Barbarian Hut Knight
Firecracker Electro Giant Electro Spirit
Knight Mega Minion Barbarian Hut
Knight Barbarian Hut
Electro Spirit Knight Firecracker Mega Minion Barbarian Hut The Log
Mega Minion Barbarian Hut
Knight Mega Minion
Electro Giant The Log
Knight Barbarian Hut
Firecracker Barbarian Hut Electro Giant
Electro Giant Electro Spirit Knight Firecracker Mega Minion Barbarian Hut The Log
Electro Spirit Firecracker Mega Minion Barbarian Hut Electro Giant The Log
Electro Spirit Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Hut The Log
Firecracker The Log
Barbarian Hut The Log
Knight Firecracker Barbarian Hut The Log
Firecracker The Log
Firecracker Electro Giant Electro Spirit Mega Minion
Firecracker The Log
The Log Firecracker Barbarian Hut
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker Barbarian Hut The Log
Firecracker
Firecracker Barbarian Hut The Log
Firecracker Barbarian Hut The Log
Firecracker Barbarian Hut The Log
Firecracker Mega Minion The Log
Firecracker Electro Giant The Log
The Log
The Log
Barbarian Hut The Log
Firecracker Electro Giant The Log Electro Spirit
Mega Minion
Firecracker The Log
The Log
Firecracker The Log
Firecracker Electro Giant
Electro Spirit Firecracker Mega Minion Electro Giant
Mega Minion
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Barbarian Hut
Firecracker Mega Minion
The Log
Knight Firecracker Mega Minion
The Log Firecracker
Electro Giant
Firecracker Mega Minion
Electro Giant Electro Spirit Firecracker The Log
Firecracker
Firecracker Electro Giant The Log
Firecracker

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