My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Valkyrie Electro Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Valkyrie Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Firecracker Valkyrie Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Firecracker
Valkyrie
Valkyrie
Firecracker Electro Wizard
Rage
Electro Wizard
Lightning
Electro Giant
Electro Giant
Lightning Electro Spirit
The Log
Electro Wizard
Valkyrie Rage

Defense Synergies 2 7

Electro Spirit
The Log Electro Wizard
Firecracker
Valkyrie The Log Electro Wizard
Valkyrie
Firecracker The Log Electro Wizard
Rage
Lightning
The Log
Electro Giant
The Log
Firecracker Electro Spirit Valkyrie Lightning Electro Wizard
Electro Wizard
Electro Spirit Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Valkyrie The Log Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Valkyrie Lightning Electro Wizard
Firecracker Valkyrie Electro Wizard
Lightning Firecracker Valkyrie The Log
The Log Electro Spirit Firecracker Valkyrie Electro Wizard
Lightning Electro Wizard Electro Spirit Firecracker
Lightning Electro Spirit Valkyrie Electro Giant The Log Electro Wizard
Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Electro Spirit Firecracker Electro Giant The Log
Firecracker Electro Wizard
Valkyrie Lightning The Log Electro Wizard
Valkyrie Electro Spirit Firecracker The Log Electro Wizard
Electro Wizard
Lightning Electro Giant The Log Electro Wizard
Firecracker Valkyrie Electro Wizard
Electro Spirit Firecracker Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Spirit Firecracker Electro Wizard
Electro Wizard
Valkyrie Electro Spirit Firecracker Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant Electro Wizard
Electro Wizard Firecracker Valkyrie Lightning The Log
Valkyrie Lightning The Log Electro Wizard
Valkyrie Lightning The Log Electro Wizard
Valkyrie
Firecracker Electro Giant Electro Spirit Electro Wizard
Valkyrie Lightning Electro Wizard
Valkyrie
Lightning Electro Wizard Electro Spirit Firecracker Valkyrie The Log
Valkyrie
Lightning Valkyrie Electro Giant The Log Electro Wizard
Lightning Valkyrie
Firecracker Valkyrie Electro Giant
Electro Giant Electro Wizard Electro Spirit Firecracker Valkyrie Lightning The Log
Valkyrie Electro Spirit Firecracker Electro Giant The Log Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
Lightning The Log
Lightning Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Giant Electro Spirit
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Valkyrie The Log Electro Wizard
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log Electro Wizard
Lightning Firecracker Valkyrie Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker Electro Giant The Log Electro Spirit Valkyrie
Firecracker The Log Lightning Electro Wizard
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Electro Giant Electro Wizard
Lightning Electro Wizard Electro Spirit Firecracker Electro Giant
Lightning
Lightning The Log
Lightning Electro Spirit Firecracker Electro Wizard
Firecracker Lightning The Log
Lightning Electro Wizard Electro Spirit
Lightning Firecracker Electro Wizard
The Log
Lightning Firecracker Valkyrie Electro Wizard
The Log Firecracker Lightning
Lightning Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Giant The Log Electro Wizard
Lightning Firecracker

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