My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Suspicious Bush Royal Ghost Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Lava Hound
Zap
Skeletons Lava Hound
Barbarian Barrel
Skeletons Electro Spirit Royal Ghost
The Log
Skeletons Electro Spirit Suspicious Bush
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Suspicious Bush Lava Hound
Royal Delivery
Skeletons Electro Spirit Royal Ghost Mother Witch Lava Hound
Fireball
Suspicious Bush Mother Witch Lava Hound
Poison
Suspicious Bush Mother Witch Lava Hound
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Poison Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Suspicious Bush Barbarian Barrel Royal Ghost Poison Mother Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Suspicious Bush Barbarian Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Mother Witch
Suspicious Bush
Barbarian Barrel
Lava Hound
Poison
Lava Hound Royal Ghost Mother Witch
Royal Ghost
Poison Mother Witch
Mother Witch
Electro Spirit Poison Royal Ghost
Lava Hound
Poison Barbarian Barrel

Defense Synergies 0 8

Skeletons
Electro Spirit Barbarian Barrel Poison Royal Ghost
Electro Spirit
Skeletons
Suspicious Bush
Barbarian Barrel
Skeletons Poison Mother Witch
Poison
Skeletons Barbarian Barrel Mother Witch
Royal Ghost
Skeletons Mother Witch
Mother Witch
Barbarian Barrel Poison Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Skeletons
Skeletons
Skeletons
Barbarian Barrel Poison
Barbarian Barrel Skeletons Electro Spirit Royal Ghost Mother Witch
Electro Spirit Poison
Electro Spirit Barbarian Barrel Poison
Skeletons
Skeletons Barbarian Barrel Royal Ghost
Poison Mother Witch Skeletons Electro Spirit Barbarian Barrel Royal Ghost
Poison
Skeletons
Electro Spirit Barbarian Barrel Poison Royal Ghost
Skeletons Poison
Electro Spirit Barbarian Barrel Royal Ghost
Barbarian Barrel Poison Electro Spirit Royal Ghost Mother Witch
Royal Ghost Electro Spirit Barbarian Barrel Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost
Skeletons
Barbarian Barrel
Skeletons
Poison Mother Witch Skeletons Electro Spirit
Skeletons
Skeletons Electro Spirit Barbarian Barrel Poison
Skeletons
Poison
Skeletons
Skeletons Electro Spirit Barbarian Barrel Poison
Poison Electro Spirit Barbarian Barrel Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Royal Ghost
Poison Barbarian Barrel Royal Ghost
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Mother Witch Electro Spirit
Poison
Poison Barbarian Barrel
Poison
Poison
Poison Barbarian Barrel
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Mother Witch
Poison
Poison
Barbarian Barrel Poison
Poison Mother Witch Electro Spirit Barbarian Barrel
Poison Barbarian Barrel Royal Ghost
Poison
Poison Barbarian Barrel
Poison Mother Witch
Electro Spirit Poison
Poison
Electro Spirit Poison
Poison
Electro Spirit Barbarian Barrel
Poison
Barbarian Barrel
Poison
Poison
Poison
Electro Spirit Poison
Poison
Poison Barbarian Barrel Royal Ghost

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