My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Witch Magic Archer
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Witch P.E.K.K.A Magic Archer
Fireball
Goblin Gang Firecracker Elixir Golem Witch Magic Archer
Poison
Goblin Gang Firecracker Elixir Golem Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Elixir Golem Poison Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Elixir Golem

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Elixir Golem Poison Witch Magic Archer
Goblin Gang
Firecracker Elixir Golem P.E.K.K.A
Firecracker
Zap Elixir Golem Goblin Gang P.E.K.K.A
Elixir Golem
Firecracker Poison Zap Goblin Gang Witch Magic Archer
Poison
Elixir Golem P.E.K.K.A Zap
Witch
Zap Elixir Golem P.E.K.K.A
P.E.K.K.A
Zap Poison Magic Archer Goblin Gang Firecracker Witch
Magic Archer
P.E.K.K.A Zap Elixir Golem

Defense Synergies 0 10

Zap
Goblin Gang Firecracker Poison Witch P.E.K.K.A Magic Archer
Goblin Gang
Zap Firecracker P.E.K.K.A Magic Archer
Firecracker
Zap Goblin Gang P.E.K.K.A
Elixir Golem
Poison
Zap
Witch
Zap
P.E.K.K.A
Zap Goblin Gang Firecracker
Magic Archer
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
P.E.K.K.A Zap Goblin Gang Firecracker Witch
Goblin Gang Witch P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Firecracker
Firecracker Poison P.E.K.K.A
Goblin Gang Zap Firecracker Magic Archer
Zap Goblin Gang Firecracker Poison Witch Magic Archer
Zap Poison P.E.K.K.A Magic Archer
Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker
Goblin Gang Poison Witch Zap Firecracker Magic Archer
Zap Goblin Gang Firecracker Poison Witch Magic Archer
P.E.K.K.A Zap Goblin Gang Witch
Zap Goblin Gang Firecracker Poison Witch P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Goblin Gang Firecracker Poison Witch P.E.K.K.A
Zap Goblin Gang Firecracker Witch Magic Archer
Zap Poison Witch Firecracker Magic Archer
P.E.K.K.A
Goblin Gang Firecracker Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A
Poison Zap Goblin Gang Firecracker Magic Archer
Goblin Gang P.E.K.K.A Zap Witch
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch
Firecracker Poison Zap Goblin Gang Witch Magic Archer
Goblin Gang P.E.K.K.A Witch
P.E.K.K.A
Zap P.E.K.K.A Firecracker Poison Witch Magic Archer
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap Poison
P.E.K.K.A Goblin Gang Witch
Firecracker Witch Magic Archer
Goblin Gang Witch Zap Firecracker Poison P.E.K.K.A Magic Archer
Poison Zap Firecracker Witch P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Zap Magic Archer
Poison Magic Archer
Firecracker Poison
Poison Zap Firecracker Magic Archer
Firecracker Poison Zap Witch Magic Archer
Firecracker Poison Witch Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker
Goblin Gang Poison
Firecracker Poison Zap Magic Archer
Poison Zap Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Zap Firecracker Poison Magic Archer
Zap Firecracker Poison Witch Magic Archer
Magic Archer Firecracker Poison
Poison
Zap Firecracker Poison Magic Archer
Zap Firecracker Poison Witch Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Firecracker Poison Witch Magic Archer
Witch
Firecracker Poison Zap Witch Magic Archer
Zap Poison Witch Magic Archer
Poison Zap Firecracker Magic Archer
Poison Zap Firecracker Witch Magic Archer
Zap Firecracker Poison Witch
Poison Zap Magic Archer
Zap Firecracker Poison Magic Archer
P.E.K.K.A
Firecracker Poison Magic Archer
Zap Goblin Gang Witch Magic Archer
Poison Zap Firecracker Witch Magic Archer
Poison Goblin Gang Firecracker Magic Archer
Zap Firecracker Poison Magic Archer
Zap Poison
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Poison Witch Magic Archer
Firecracker Zap Poison Witch Magic Archer
Poison Zap Firecracker Witch Magic Archer
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: