My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Elixir Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Elixir Golem Guards Inferno Dragon
Giant Snowball
Spear Goblins Bats Guards Inferno Dragon
Zap
Spear Goblins Bats Firecracker Guards Inferno Dragon
Barbarian Barrel
Spear Goblins Firecracker Elite Barbarians Elixir Golem Guards
The Log
Spear Goblins Firecracker Elite Barbarians Elixir Golem Guards
Earthquake
Spear Goblins Firecracker Elixir Golem Guards
Arrows
Spear Goblins Bats Firecracker Guards
Royal Delivery
Spear Goblins Bats Firecracker Elite Barbarians Elixir Golem Guards Inferno Dragon
Fireball
Firecracker Elite Barbarians Elixir Golem Inferno Dragon
Poison
Spear Goblins Bats Firecracker Elixir Golem Guards
Lightning
Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Elixir Golem Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Firecracker Elixir Golem Guards Poison Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Firecracker Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Elite Barbarians Elixir Golem Inferno Dragon
Bats
Firecracker Elite Barbarians Elixir Golem Inferno Dragon
Firecracker
Elixir Golem Spear Goblins Bats Elite Barbarians Inferno Dragon
Elite Barbarians
Spear Goblins Bats Firecracker
Elixir Golem
Firecracker Poison Spear Goblins Bats Inferno Dragon
Guards
Poison
Elixir Golem
Inferno Dragon
Spear Goblins Bats Firecracker Elixir Golem

Defense Synergies 0 9

Spear Goblins
Bats Firecracker Guards Poison Inferno Dragon
Bats
Spear Goblins Firecracker Inferno Dragon
Firecracker
Spear Goblins Bats Guards
Elite Barbarians
Elixir Golem
Guards
Spear Goblins Firecracker Poison
Poison
Spear Goblins Guards
Inferno Dragon
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Elite Barbarians Inferno Dragon Bats Firecracker
Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Firecracker Guards
Firecracker Elite Barbarians Poison
Spear Goblins Bats Firecracker Guards
Bats Inferno Dragon Spear Goblins Firecracker Poison
Poison
Inferno Dragon Elite Barbarians
Elite Barbarians Guards Spear Goblins Firecracker
Bats Guards Poison Spear Goblins Firecracker
Inferno Dragon Spear Goblins Bats Firecracker Poison
Bats Elite Barbarians Guards
Bats Firecracker Guards Poison
Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon
Bats Firecracker Elite Barbarians Poison
Spear Goblins Bats Firecracker Elite Barbarians Guards
Poison Spear Goblins Bats Firecracker Guards Inferno Dragon
Elite Barbarians Inferno Dragon
Spear Goblins Bats Firecracker Elite Barbarians Guards Poison
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Elite Barbarians
Poison Firecracker Elite Barbarians Inferno Dragon
Guards Spear Goblins Bats Elite Barbarians
Guards Bats Elite Barbarians
Elite Barbarians Guards Inferno Dragon
Firecracker Poison Bats
Guards Spear Goblins Bats Elite Barbarians
Elite Barbarians Inferno Dragon
Spear Goblins Bats Firecracker Elite Barbarians Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bats Elite Barbarians Guards
Elite Barbarians Guards Poison
Elite Barbarians Guards
Firecracker
Elite Barbarians Guards Spear Goblins Bats Firecracker Poison Inferno Dragon
Bats Poison Firecracker Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison
Poison
Firecracker Guards Poison
Poison Firecracker
Firecracker Poison Spear Goblins Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Elite Barbarians Guards Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Elite Barbarians
Firecracker Poison
Firecracker Elite Barbarians Poison
Spear Goblins Firecracker Poison
Firecracker Poison
Poison
Bats
Firecracker Poison
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison
Inferno Dragon
Firecracker Poison
Poison
Poison Firecracker
Elite Barbarians Poison Bats Firecracker
Bats Firecracker Guards Poison
Elite Barbarians
Poison
Firecracker Poison
Firecracker Poison
Spear Goblins Bats Guards
Poison Firecracker
Poison Firecracker
Firecracker Poison
Poison
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Guards Poison
Firecracker Bats Poison
Poison Firecracker
Inferno Dragon
Firecracker

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