My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Wizard Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Ram Rider
Giant Snowball
Goblin Gang Goblin Hut Ram Rider
Zap
Goblin Gang Goblin Hut Ram Rider
Barbarian Barrel
Goblin Gang Elixir Golem Goblin Hut Wizard
The Log
Goblin Gang Elixir Golem Goblin Hut Ram Rider
Earthquake
Goblin Gang Elixir Golem Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Elixir Golem Goblin Hut Wizard Mother Witch Ram Rider
Fireball
Goblin Gang Elixir Golem Goblin Hut Wizard Mother Witch Ram Rider
Poison
Goblin Gang Elixir Golem Goblin Hut Wizard Mother Witch
Lightning
Goblin Hut Wizard Mother Witch Ram Rider
Rocket
Goblin Hut Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Elixir Golem Mother Witch Goblin Hut Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Elixir Golem Mother Witch

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Goblin Hut
Elixir Golem
Goblin Gang Goblin Hut Wizard The Log Mother Witch
Goblin Hut
Goblin Gang Elixir Golem The Log Ram Rider Mega Knight
Wizard
Elixir Golem Ram Rider Mega Knight
The Log
Elixir Golem Goblin Hut Ram Rider Mega Knight
Mother Witch
Elixir Golem Ram Rider Mega Knight
Ram Rider
Goblin Hut Wizard The Log Mother Witch Mega Knight
Mega Knight
Goblin Hut Wizard The Log Mother Witch Ram Rider

Defense Synergies 0 10

Goblin Gang
Goblin Hut The Log
Elixir Golem
Goblin Hut
Goblin Gang Wizard Mother Witch
Wizard
Goblin Hut The Log Mega Knight
The Log
Goblin Gang Wizard Mother Witch Ram Rider Mega Knight
Mother Witch
Goblin Hut The Log Mega Knight
Ram Rider
The Log
Mega Knight
Wizard The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard The Log Ram Rider
Goblin Gang Goblin Hut The Log Ram Rider Mega Knight
Goblin Gang Goblin Hut Ram Rider Mega Knight
Goblin Hut Goblin Gang Ram Rider Mega Knight
The Log Mega Knight
Goblin Gang The Log Mother Witch Mega Knight
Ram Rider Goblin Gang Goblin Hut Wizard
The Log Ram Rider Mega Knight
Goblin Gang Goblin Hut
Goblin Gang Mega Knight
Goblin Gang Mother Witch Goblin Hut Wizard The Log Ram Rider Mega Knight
Goblin Gang Goblin Hut Wizard Ram Rider
Goblin Hut Mega Knight Goblin Gang Wizard The Log Ram Rider
Wizard Mega Knight Goblin Gang Goblin Hut The Log
Goblin Gang Goblin Hut Ram Rider Mega Knight
Goblin Gang Goblin Hut The Log Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang Goblin Hut
Mega Knight Goblin Gang Goblin Hut Wizard The Log Ram Rider
Wizard The Log Goblin Hut Mother Witch Ram Rider Mega Knight
Goblin Hut Ram Rider
Goblin Gang Wizard Mega Knight The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Hut
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Goblin Hut The Log Ram Rider
Goblin Gang Mega Knight The Log Ram Rider
Goblin Gang Goblin Hut Ram Rider Mega Knight
Wizard Mother Witch Goblin Gang Goblin Hut Ram Rider
Goblin Gang Goblin Hut Ram Rider
Mega Knight
Mega Knight Goblin Hut The Log
Goblin Gang Goblin Hut
Mega Knight Goblin Hut
Mega Knight The Log
Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Goblin Hut The Log
Mega Knight Goblin Hut Wizard The Log Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
Goblin Hut The Log
The Log
Wizard The Log Mega Knight
Wizard Mother Witch Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Goblin Gang
Wizard The Log Ram Rider
Wizard
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut Wizard The Log
Goblin Hut Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Mother Witch Wizard Mega Knight
The Log Wizard Ram Rider
Wizard The Log Ram Rider Mega Knight
The Log
Wizard Mother Witch
Goblin Hut Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Goblin Hut
Wizard Ram Rider
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang The Log
The Log Mega Knight
Wizard Mega Knight

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