My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Heal Spirit Elixir Golem
The Log
Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Battle Healer Rage Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Elixir Golem Tornado Battle Healer Poison Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Elixir Golem Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Battle Healer Electro Dragon Golden Knight
Elixir Golem
Heal Spirit Battle Healer Rage Poison Tornado Electro Dragon
Battle Healer
Heal Spirit Elixir Golem Rage Electro Dragon Tornado Poison
Rage
Elixir Golem Battle Healer Electro Dragon Golden Knight
Tornado
Elixir Golem Battle Healer Poison Electro Dragon
Poison
Elixir Golem Battle Healer Tornado Electro Dragon
Electro Dragon
Battle Healer Heal Spirit Elixir Golem Rage Tornado Poison
Golden Knight
Heal Spirit Rage

Defense Synergies 1 4

Heal Spirit
Elixir Golem
Battle Healer
Electro Dragon Tornado Poison
Rage
Tornado
Battle Healer Poison Electro Dragon
Poison
Battle Healer Tornado
Electro Dragon
Battle Healer Tornado
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Golden Knight
Battle Healer Electro Dragon
Tornado Electro Dragon
Electro Dragon
Battle Healer Tornado Poison
Tornado Electro Dragon
Tornado Poison Electro Dragon
Battle Healer Poison Electro Dragon Golden Knight
Tornado
Tornado Battle Healer
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon
Battle Healer Electro Dragon
Tornado Poison Electro Dragon Golden Knight
Tornado
Tornado Poison Electro Dragon
Battle Healer Tornado Electro Dragon Golden Knight
Tornado Poison Battle Healer Electro Dragon
Tornado
Battle Healer Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Battle Healer Electro Dragon
Battle Healer Electro Dragon Golden Knight
Battle Healer Tornado
Battle Healer
Poison Tornado Electro Dragon
Battle Healer
Battle Healer
Electro Dragon Tornado Poison
Electro Dragon Golden Knight
Tornado Poison
Golden Knight
Electro Dragon
Electro Dragon Battle Healer Tornado Poison Golden Knight
Poison Battle Healer Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Golden Knight
Poison Tornado Electro Dragon Golden Knight
Poison Electro Dragon
Poison
Poison
Poison Tornado Electro Dragon
Tornado Poison
Poison Tornado Electro Dragon
Poison Tornado Electro Dragon Golden Knight
Tornado Poison Electro Dragon
Poison Tornado Electro Dragon Golden Knight
Poison Tornado Electro Dragon
Poison Golden Knight
Poison Electro Dragon
Poison
Poison Electro Dragon Golden Knight
Poison Electro Dragon
Tornado Poison
Poison Electro Dragon
Tornado Poison Electro Dragon Golden Knight
Poison
Tornado Poison
Tornado
Poison Electro Dragon
Tornado Poison Electro Dragon
Poison Tornado Electro Dragon Golden Knight
Tornado Poison Electro Dragon Golden Knight
Poison Tornado Golden Knight
Poison Tornado Electro Dragon
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Electro Dragon
Poison Tornado Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Tornado Poison
Electro Dragon
Electro Dragon Tornado Poison Golden Knight
Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Golden Knight
Electro Dragon

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