My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Sparky
Barbarian Barrel
Fire Spirit Elixir Golem Wizard Ice Wizard Lumberjack Sparky
The Log
Fire Spirit Elixir Golem Lumberjack Sparky
Earthquake
Elixir Golem
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elixir Golem Wizard Ice Wizard Lumberjack Sparky
Fireball
Elixir Golem Wizard Ice Wizard Lumberjack Sparky
Poison
Elixir Golem Wizard Ice Wizard Sparky
Lightning
Wizard Ice Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Elixir Golem Ice Wizard Fireball Lumberjack Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Elixir Golem Ice Wizard

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elixir Golem Lumberjack Sparky
Zap
Fireball Sparky Fire Spirit Elixir Golem Ice Wizard Lumberjack
Elixir Golem
Fire Spirit Zap Fireball Wizard Ice Wizard Lumberjack Sparky
Fireball
Zap Elixir Golem Sparky
Wizard
Elixir Golem Lumberjack Sparky
Ice Wizard
Zap Elixir Golem Lumberjack
Lumberjack
Fire Spirit Zap Elixir Golem Wizard Ice Wizard Sparky
Sparky
Zap Fire Spirit Elixir Golem Fireball Wizard Lumberjack

Defense Synergies 1 10

Fire Spirit
Zap Sparky
Zap
Fireball Fire Spirit Ice Wizard Lumberjack Sparky
Elixir Golem
Fireball
Zap Ice Wizard Lumberjack
Wizard
Ice Wizard Lumberjack
Ice Wizard
Zap Fireball Wizard Lumberjack
Lumberjack
Zap Fireball Wizard Ice Wizard
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Sparky
Lumberjack Sparky Zap Ice Wizard
Lumberjack Sparky Fire Spirit Ice Wizard
Lumberjack Sparky Ice Wizard
Fireball Lumberjack Sparky
Fireball Fire Spirit Zap Ice Wizard Lumberjack
Fire Spirit Zap Fireball Wizard Ice Wizard
Zap Fireball Sparky
Sparky Ice Wizard Lumberjack
Fire Spirit Ice Wizard Lumberjack Sparky
Ice Wizard Zap Fireball Wizard Lumberjack
Zap Fireball Wizard Ice Wizard
Lumberjack Sparky Fire Spirit Zap Fireball Wizard Ice Wizard
Fire Spirit Fireball Wizard Sparky Zap Lumberjack
Sparky Lumberjack
Zap Fireball Lumberjack Sparky
Wizard Sparky Fireball Lumberjack
Fire Spirit Fireball Zap Wizard Ice Wizard Lumberjack
Zap Wizard Fire Spirit Fireball Ice Wizard Lumberjack
Sparky Lumberjack
Wizard Fire Spirit Fireball Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Sparky
Fireball Zap Wizard Lumberjack
Lumberjack Zap Sparky
Lumberjack Zap Fireball Sparky
Lumberjack Sparky
Fire Spirit Fireball Wizard Zap Ice Wizard
Sparky Fireball Ice Wizard Lumberjack
Lumberjack Sparky
Zap Fireball Sparky
Sparky
Lumberjack Sparky
Zap Fireball
Fireball Wizard Lumberjack Sparky
Wizard Fireball Sparky
Sparky Zap Fireball Lumberjack
Zap Fireball Wizard Ice Wizard Sparky
Zap Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Ice Wizard
Fireball Sparky
Fireball Sparky
Fireball Wizard Fire Spirit Zap Sparky
Fireball Wizard Fire Spirit Zap Ice Wizard
Fire Spirit Wizard Sparky
Fireball Fire Spirit Zap Wizard Ice Wizard
Fireball Zap Wizard
Fire Spirit Fireball Lumberjack Sparky
Zap Fireball Wizard Sparky
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fire Spirit Zap Fireball Wizard Sparky
Fire Spirit Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Fire Spirit Fireball Wizard Ice Wizard Sparky
Fireball Zap Wizard Ice Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Fire Spirit Zap Fireball Wizard Ice Wizard Sparky
Zap Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Ice Wizard
Fireball
Fireball Wizard Lumberjack Sparky
Zap Fireball Wizard
Zap Fireball Sparky
Sparky
Zap Fireball Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Fireball Wizard Sparky

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