My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Goblin Barrel Giant Skeleton Miner Phoenix
Giant Snowball
Goblin Curse Goblin Barrel Electro Dragon Miner
Zap
Goblin Curse Goblin Barrel
Barbarian Barrel
Elixir Golem Goblin Curse Goblin Barrel Giant Skeleton
The Log
Elixir Golem Goblin Curse Goblin Barrel Giant Skeleton
Earthquake
Elixir Golem Goblin Barrel
Arrows
Goblin Curse Goblin Barrel
Royal Delivery
Elixir Golem Goblin Barrel Electro Dragon Giant Skeleton Miner
Fireball
Elixir Golem Goblin Barrel Electro Dragon
Poison
Elixir Golem Goblin Curse Electro Dragon Phoenix
Lightning
Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Poison Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Elixir Golem Goblin Barrel Miner Poison Phoenix Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Elixir Golem Goblin Barrel Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Goblin Barrel Electro Dragon
Goblin Curse
Poison
Goblin Barrel
Elixir Golem Giant Skeleton Miner
Poison
Elixir Golem Goblin Curse Miner Electro Dragon Giant Skeleton
Electro Dragon
Elixir Golem Poison Giant Skeleton Miner
Giant Skeleton
Goblin Barrel Poison Electro Dragon Miner
Miner
Poison Goblin Barrel Electro Dragon Giant Skeleton
Phoenix

Defense Synergies 0 1

Elixir Golem
Goblin Curse
Goblin Barrel
Poison
Electro Dragon
Giant Skeleton
Giant Skeleton
Electro Dragon
Miner
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Goblin Curse Electro Dragon Phoenix
Goblin Curse Electro Dragon Giant Skeleton
Goblin Curse Electro Dragon Phoenix
Poison Giant Skeleton
Electro Dragon
Goblin Curse Poison Electro Dragon Phoenix
Poison Electro Dragon Giant Skeleton Phoenix
Goblin Curse Phoenix
Giant Skeleton Miner Phoenix
Goblin Curse Poison Electro Dragon Giant Skeleton
Goblin Curse Poison Electro Dragon Phoenix
Goblin Curse Electro Dragon Giant Skeleton
Goblin Curse Poison Electro Dragon
Goblin Curse Phoenix
Goblin Curse
Poison Electro Dragon
Electro Dragon
Poison Goblin Curse Electro Dragon Giant Skeleton
Goblin Curse Phoenix
Goblin Curse Poison Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Poison Electro Dragon Miner Phoenix
Giant Skeleton Electro Dragon
Giant Skeleton Phoenix
Giant Skeleton Goblin Curse Phoenix
Poison Goblin Curse Electro Dragon
Giant Skeleton Phoenix
Giant Skeleton Goblin Curse Phoenix
Electro Dragon Giant Skeleton Poison Phoenix
Goblin Curse Phoenix
Electro Dragon Giant Skeleton Phoenix
Poison Giant Skeleton Phoenix
Giant Skeleton Goblin Curse
Goblin Curse Electro Dragon
Electro Dragon Phoenix Poison Giant Skeleton
Poison Goblin Curse Electro Dragon Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Giant Skeleton
Poison Goblin Curse Electro Dragon Miner
Poison Electro Dragon Giant Skeleton Miner
Poison Giant Skeleton
Poison Goblin Curse
Poison Goblin Curse Electro Dragon
Poison
Poison Goblin Curse Electro Dragon
Poison Miner Electro Dragon
Poison Electro Dragon
Poison Miner Electro Dragon
Poison Goblin Curse Electro Dragon
Poison Miner
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Electro Dragon
Goblin Curse Poison Electro Dragon Miner
Poison Giant Skeleton
Poison
Poison Electro Dragon
Goblin Curse Poison Electro Dragon
Poison Miner Electro Dragon
Poison Electro Dragon Miner
Poison Miner Goblin Curse
Poison Goblin Curse Electro Dragon
Electro Dragon Poison
Poison Electro Dragon Miner
Poison Electro Dragon
Giant Skeleton
Goblin Curse Poison
Electro Dragon
Poison Goblin Curse Electro Dragon
Poison Miner Electro Dragon
Poison Electro Dragon
Poison Giant Skeleton
Electro Dragon
Electro Dragon Poison Giant Skeleton
Poison Electro Dragon
Poison Electro Dragon Giant Skeleton Miner
Electro Dragon

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