My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Giant Fisherman Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Mighty Miner
Giant Snowball
Fisherman Mighty Miner
Zap
Fisherman Mighty Miner
Barbarian Barrel
Heal Spirit Executioner
The Log
Heal Spirit Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Bowler Executioner Fisherman
Fireball
Bowler Executioner Fisherman Mighty Miner
Poison
Executioner Fisherman
Lightning
Bowler Executioner Fisherman Mighty Miner
Rocket
Bowler Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Rocket Bowler Executioner Electro Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Fisherman Mighty Miner Bowler Executioner Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Fisherman Mighty Miner

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler Mighty Miner
Heal Spirit
Bowler
Rocket
Electro Giant
Bowler
Arrows Heal Spirit Executioner Fisherman
Executioner
Bowler
Electro Giant
Rocket Fisherman
Fisherman
Bowler Electro Giant
Mighty Miner
Arrows

Defense Synergies 0 2

Arrows
Bowler
Heal Spirit
Rocket
Bowler
Arrows
Executioner
Electro Giant
Fisherman
Fisherman
Electro Giant
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Executioner
Executioner Fisherman
Rocket Bowler Fisherman Executioner
Bowler Fisherman
Arrows Rocket Bowler
Arrows Bowler Executioner
Rocket Arrows Executioner
Rocket Bowler Arrows Electro Giant
Mighty Miner Fisherman
Bowler Fisherman
Executioner Arrows Bowler Electro Giant Fisherman
Arrows Executioner
Bowler Rocket
Rocket Bowler Executioner Arrows
Rocket Bowler Electro Giant Fisherman
Arrows Bowler Executioner Fisherman
Arrows Bowler Executioner Fisherman
Arrows Executioner Bowler Fisherman
Fisherman
Bowler Arrows Executioner Electro Giant Fisherman
Fisherman Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Giant Fisherman
Arrows Rocket Bowler Executioner Fisherman
Rocket Bowler Fisherman
Rocket Bowler Fisherman
Bowler Executioner Fisherman Mighty Miner
Arrows Rocket Executioner Electro Giant
Rocket Bowler
Mighty Miner Fisherman
Rocket
Bowler
Rocket Arrows Bowler Electro Giant
Rocket Bowler Executioner
Bowler Executioner Electro Giant
Electro Giant Rocket Bowler Executioner Fisherman Mighty Miner
Arrows Bowler Executioner Electro Giant Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Bowler Executioner Fisherman
Rocket Arrows
Arrows Rocket
Rocket Executioner Arrows Bowler
Arrows Executioner Electro Giant Rocket
Arrows Bowler Executioner
Arrows Bowler Executioner
Arrows Fisherman
Rocket Bowler Fisherman
Rocket Arrows Bowler Fisherman
Arrows Rocket Executioner
Rocket Bowler Executioner Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows Bowler Executioner
Arrows Rocket Bowler Executioner
Arrows Rocket
Rocket Fisherman
Rocket Arrows Bowler Executioner Fisherman
Rocket Arrows Bowler Electro Giant
Rocket Bowler
Rocket Arrows
Rocket Bowler Fisherman
Rocket Arrows
Arrows Electro Giant Bowler Executioner
Fisherman
Arrows Bowler Executioner Fisherman
Arrows Bowler Fisherman
Rocket Arrows Fisherman
Arrows Executioner Electro Giant
Rocket Electro Giant
Bowler
Arrows Rocket
Rocket Arrows
Mighty Miner
Rocket Arrows Bowler
Rocket
Rocket Arrows Executioner
Arrows
Rocket Bowler Executioner
Arrows Bowler Executioner
Rocket Arrows Electro Giant
Executioner
Electro Giant Rocket Bowler
Rocket Executioner
Rocket Bowler Executioner Electro Giant
Rocket Bowler
Fisherman

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