My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Guards Giant Skeleton
Giant Snowball
Fire Spirit Battle Ram Guards
Zap
Fire Spirit Battle Ram Guards
Barbarian Barrel
Fire Spirit Elixir Golem Battle Ram Guards Executioner Giant Skeleton
The Log
Fire Spirit Elixir Golem Battle Ram Guards Giant Skeleton
Earthquake
Elixir Golem Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Elixir Golem Battle Ram Guards Executioner Giant Skeleton
Fireball
Elixir Golem Battle Ram Executioner
Poison
Elixir Golem Guards Executioner
Lightning
Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Battle Ram Guards Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Arrows Elixir Golem Guards Battle Ram Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Arrows Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Elixir Golem Battle Ram Giant Skeleton
Giant Snowball
Battle Ram Fire Spirit Elixir Golem Executioner Giant Skeleton
Arrows
Elixir Golem Battle Ram Giant Skeleton
Elixir Golem
Fire Spirit Giant Snowball Arrows Executioner
Battle Ram
Giant Snowball Fire Spirit Arrows
Guards
Executioner
Giant Snowball Elixir Golem
Giant Skeleton
Fire Spirit Giant Snowball Arrows

Defense Synergies 0 9

Fire Spirit
Giant Snowball Giant Skeleton
Giant Snowball
Fire Spirit Guards Executioner Giant Skeleton
Arrows
Giant Skeleton
Elixir Golem
Battle Ram
Guards
Giant Snowball Executioner Giant Skeleton
Executioner
Giant Snowball Guards Giant Skeleton
Giant Skeleton
Fire Spirit Giant Snowball Arrows Guards Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Executioner
Fire Spirit Giant Snowball Executioner Giant Skeleton
Guards
Arrows Giant Skeleton
Arrows Fire Spirit Giant Snowball Guards Executioner
Giant Snowball Fire Spirit Arrows Executioner
Arrows Giant Skeleton
Guards Fire Spirit Giant Snowball Giant Skeleton
Guards Executioner Giant Snowball Arrows Giant Skeleton
Arrows Executioner Giant Snowball
Fire Spirit Giant Snowball Guards Giant Skeleton
Fire Spirit Executioner Giant Snowball Arrows Guards
Giant Snowball
Arrows Executioner
Fire Spirit Arrows Giant Snowball Guards Executioner
Giant Snowball Arrows Executioner Fire Spirit Guards Giant Skeleton
Fire Spirit Giant Snowball Arrows Guards Executioner Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Giant Skeleton
Giant Snowball Arrows Executioner
Guards Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Guards Executioner
Fire Spirit Arrows Executioner Giant Snowball
Guards Giant Skeleton
Giant Skeleton
Giant Skeleton Giant Snowball
Guards
Guards Giant Skeleton
Giant Snowball Arrows Guards Giant Skeleton
Giant Skeleton Guards Executioner
Executioner
Guards Executioner Giant Skeleton
Arrows Executioner Giant Snowball Giant Skeleton
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton
Arrows Giant Snowball Executioner
Arrows Giant Skeleton
Arrows Guards Giant Skeleton
Executioner Fire Spirit Giant Snowball Arrows
Arrows Executioner Fire Spirit Giant Snowball
Fire Spirit Arrows Executioner
Arrows Fire Spirit Giant Snowball Executioner
Arrows Giant Snowball
Fire Spirit Giant Snowball Guards
Arrows
Fire Spirit Giant Snowball Arrows Executioner
Fire Spirit Giant Snowball Executioner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Executioner
Arrows Executioner
Giant Snowball Arrows
Fire Spirit Giant Snowball Arrows Executioner
Fire Spirit Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Fire Spirit Executioner
Arrows Giant Snowball Executioner
Giant Snowball Arrows
Arrows
Fire Spirit Giant Snowball Arrows Executioner
Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Skeleton
Giant Snowball Arrows
Fire Spirit Guards
Fire Spirit Giant Snowball Arrows Executioner
Arrows
Executioner
Arrows Giant Snowball Executioner
Giant Snowball Arrows Giant Skeleton
Executioner
Giant Snowball Guards Giant Skeleton
Giant Snowball Executioner
Giant Snowball Executioner Giant Skeleton

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