My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bowler Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Executioner
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Bowler Executioner P.E.K.K.A
Fireball
Elixir Golem Bowler Executioner
Poison
Elixir Golem Executioner
Lightning
Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Bowler Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Bowler Executioner Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Elixir Golem Bowler

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Elixir Golem Bowler Mega Knight
Elixir Golem
Arrows Mirror Bowler Executioner
Rocket
Mirror
Mirror
Arrows Elixir Golem Rocket
Bowler
Arrows Elixir Golem Executioner
Executioner
Elixir Golem Bowler P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Executioner
Mega Knight
Arrows Executioner

Defense Synergies 2 6

Arrows
Mirror Mega Knight Bowler P.E.K.K.A
Elixir Golem
Rocket
Mirror
Arrows Bowler Executioner Mega Knight
Bowler
Arrows Mirror
Executioner
Mirror Mega Knight
P.E.K.K.A
Arrows
Mega Knight
Arrows Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Executioner
P.E.K.K.A Executioner Mega Knight
Rocket Bowler P.E.K.K.A Mega Knight Executioner
P.E.K.K.A Bowler Mega Knight
Arrows Rocket Bowler P.E.K.K.A Mega Knight
Arrows Bowler Executioner Mega Knight
Rocket Arrows Executioner
Rocket Bowler Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Bowler Mega Knight
Executioner Arrows Bowler Mega Knight
Arrows Executioner
Bowler P.E.K.K.A Mega Knight Rocket
Rocket Bowler Executioner Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket Bowler P.E.K.K.A Mega Knight
Mega Knight Arrows Bowler Executioner P.E.K.K.A
Arrows Mega Knight Bowler Executioner
Arrows Executioner Bowler Mega Knight
P.E.K.K.A
Bowler Mega Knight Arrows Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler P.E.K.K.A
Arrows Rocket Bowler Executioner Mega Knight
P.E.K.K.A Mega Knight Rocket Bowler
Rocket Bowler P.E.K.K.A Mega Knight
P.E.K.K.A Bowler Executioner Mega Knight
Arrows Rocket Executioner
Rocket P.E.K.K.A Bowler
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight Bowler
Rocket P.E.K.K.A Mega Knight Arrows Bowler
Rocket Bowler P.E.K.K.A Mega Knight Executioner
Bowler Executioner Mega Knight
Rocket Bowler Executioner P.E.K.K.A
Arrows Bowler Executioner Mega Knight P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Bowler Executioner
Rocket Arrows
Arrows Rocket
Rocket Executioner Arrows Bowler Mega Knight
Arrows Executioner Rocket
Arrows Bowler Executioner
Arrows Bowler Executioner
Arrows
Rocket Bowler
Rocket Arrows Bowler
Arrows Rocket Executioner
Rocket Bowler Executioner
Arrows Rocket
Arrows
Rocket Arrows Bowler Executioner
Arrows Rocket Bowler Executioner Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Bowler Executioner Mega Knight
Rocket Arrows Bowler Mega Knight
Rocket Bowler Mega Knight
Rocket Arrows
Rocket Bowler
Rocket Arrows
Arrows Bowler Executioner Mega Knight
Arrows Bowler Executioner
Arrows Bowler Mega Knight
Rocket Arrows
Arrows Executioner
Rocket
Bowler
Arrows Rocket Mega Knight
Rocket Arrows
P.E.K.K.A Mega Knight
Rocket Arrows Bowler
Rocket
Rocket Arrows Executioner
Arrows
Rocket Bowler Executioner Mega Knight
Arrows Bowler Executioner
Rocket Arrows
Executioner P.E.K.K.A Mega Knight
Rocket Bowler
Rocket Executioner
Rocket Bowler Executioner Mega Knight
P.E.K.K.A
Rocket Bowler Mega Knight

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