My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Executioner Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Sparky Lava Hound
Giant Snowball
Skeletons Bats Lava Hound
Zap
Skeletons Bats Sparky Lava Hound
Barbarian Barrel
Skeletons Knight Executioner Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats Lava Hound
Royal Delivery
Skeletons Bats Knight Executioner Sparky Lava Hound
Fireball
Executioner Sparky Lava Hound
Poison
Bats Executioner Sparky Lava Hound
Lightning
Knight Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Void Fireball Executioner Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Void

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Lava Hound Sparky
Knight
Bats Executioner Fireball Sparky
Fireball
Lava Hound Knight Sparky
Void
Lava Hound
Executioner
Knight
Sparky
Bats Knight Fireball
Lava Hound
Bats Fireball Void

Defense Synergies 2 7

Skeletons
Bats Knight Executioner Sparky
Bats
Knight Skeletons Sparky
Knight
Bats Executioner Skeletons Fireball Sparky
Fireball
Knight
Void
Executioner
Knight Skeletons
Sparky
Skeletons Bats Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Void Executioner Sparky
Sparky Skeletons Bats Knight Executioner
Sparky Skeletons Bats Knight Void Executioner
Sparky Skeletons Bats Knight
Fireball Sparky
Fireball Skeletons Bats Executioner
Bats Fireball Void Executioner
Fireball Void Sparky
Sparky Skeletons
Knight Skeletons Sparky
Bats Executioner Skeletons Knight Fireball
Executioner Bats Fireball
Sparky Skeletons Bats Knight Fireball
Fireball Executioner Sparky Bats
Sparky Knight
Fireball Sparky
Sparky Skeletons Bats Knight Fireball Executioner
Fireball Bats Knight Executioner
Executioner Bats Knight Fireball
Sparky
Bats Knight Fireball Executioner Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Void Sparky
Fireball Void Knight Executioner
Skeletons Bats Knight Sparky
Bats Knight Fireball Sparky
Skeletons Knight Executioner Sparky
Fireball Executioner Skeletons Bats
Sparky Skeletons Bats Knight Fireball Void
Knight Sparky
Void Skeletons Bats Knight Fireball Sparky
Skeletons Sparky
Bats Knight Sparky
Fireball Void
Skeletons Knight Fireball Executioner Sparky
Fireball Executioner Sparky
Sparky Skeletons Bats Knight Fireball Executioner
Bats Executioner Fireball Sparky
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Sparky
Fireball Void Executioner
Fireball Void Sparky
Knight Fireball Void Sparky
Fireball Executioner Sparky
Fireball Executioner Bats
Executioner Sparky
Fireball Executioner
Fireball Void
Bats Fireball Void Sparky
Void Knight Fireball Sparky
Fireball Void Executioner
Knight Fireball Void Executioner Sparky
Fireball Void
Fireball Sparky
Fireball Executioner Sparky
Fireball Executioner Sparky
Fireball Sparky
Bats Sparky
Void Fireball Executioner Sparky
Fireball Void
Fireball Void Sparky
Fireball Void
Void Sparky
Fireball Void
Fireball Executioner Sparky
Fireball Void Executioner Sparky
Fireball Void Sparky
Fireball Void Sparky
Bats Fireball Void Executioner Sparky
Bats Fireball Void
Fireball Void Sparky
Void Fireball Sparky
Void Fireball Sparky
Sparky
Fireball Sparky
Bats Fireball Void
Fireball Executioner
Fireball
Fireball Void Knight Executioner Sparky
Fireball Executioner
Void Fireball Sparky
Executioner Sparky
Bats Fireball Sparky
Bats Fireball Void Executioner
Void Fireball Executioner Sparky
Sparky
Fireball Void Sparky
Void

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