My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Phoenix Graveyard
Giant Snowball
Fire Spirit Bats Guards Graveyard
Zap
Fire Spirit Bats Guards Graveyard
Barbarian Barrel
Fire Spirit Guards Executioner Graveyard
The Log
Fire Spirit Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Fire Spirit Bats Guards Graveyard
Royal Delivery
Fire Spirit Bats Guards Executioner Graveyard
Fireball
Executioner
Poison
Bats Guards Executioner Phoenix Graveyard
Lightning
Executioner Phoenix
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Arrows Guards Phoenix Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Giant Snowball Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Phoenix
Bats
Graveyard
Giant Snowball
Graveyard Fire Spirit Executioner Phoenix
Arrows
Graveyard Phoenix
Guards
Graveyard
Executioner
Giant Snowball
Phoenix
Fire Spirit Giant Snowball Arrows Graveyard
Graveyard
Giant Snowball Arrows Bats Guards Phoenix

Defense Synergies 0 8

Fire Spirit
Giant Snowball Phoenix
Bats
Giant Snowball
Giant Snowball
Fire Spirit Bats Guards Executioner Phoenix
Arrows
Phoenix
Guards
Giant Snowball Executioner
Executioner
Giant Snowball Guards
Phoenix
Fire Spirit Giant Snowball Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Bats Executioner Phoenix
Fire Spirit Bats Giant Snowball Executioner
Bats Guards Phoenix
Arrows
Arrows Fire Spirit Bats Giant Snowball Guards Executioner
Bats Giant Snowball Fire Spirit Arrows Executioner Phoenix
Arrows Phoenix
Phoenix
Guards Fire Spirit Giant Snowball Phoenix
Bats Guards Executioner Giant Snowball Arrows
Arrows Executioner Bats Giant Snowball Phoenix
Fire Spirit Bats Giant Snowball Guards
Fire Spirit Executioner Bats Giant Snowball Arrows Guards
Phoenix
Giant Snowball
Bats Arrows Executioner
Fire Spirit Arrows Bats Giant Snowball Guards Executioner
Giant Snowball Arrows Executioner Fire Spirit Bats Guards
Phoenix
Fire Spirit Bats Giant Snowball Arrows Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Arrows Executioner Phoenix
Guards Bats
Guards Bats Phoenix
Guards Executioner Phoenix
Fire Spirit Arrows Executioner Bats Giant Snowball
Guards Bats Phoenix
Phoenix
Bats Giant Snowball Phoenix
Guards Phoenix
Bats Guards Phoenix
Giant Snowball Arrows Guards Phoenix
Guards Executioner
Executioner
Guards Phoenix Bats Executioner
Bats Arrows Executioner Giant Snowball Phoenix
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Giant Snowball Executioner
Arrows
Arrows Guards
Executioner Fire Spirit Giant Snowball Arrows
Arrows Executioner Fire Spirit Bats Giant Snowball
Fire Spirit Arrows Executioner
Arrows Fire Spirit Giant Snowball Executioner
Arrows Giant Snowball
Fire Spirit Bats Giant Snowball Guards
Arrows
Fire Spirit Giant Snowball Arrows Executioner
Fire Spirit Giant Snowball Executioner
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Executioner
Arrows Executioner
Giant Snowball Arrows
Bats
Fire Spirit Giant Snowball Arrows Executioner
Fire Spirit Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Fire Spirit Executioner
Arrows Giant Snowball Executioner
Giant Snowball Arrows
Arrows
Fire Spirit Bats Giant Snowball Arrows Executioner
Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Fire Spirit Bats Guards
Fire Spirit Giant Snowball Arrows Executioner
Arrows
Executioner
Arrows Giant Snowball Executioner
Giant Snowball Arrows
Executioner
Bats Giant Snowball Guards
Bats Giant Snowball Executioner
Giant Snowball Executioner

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