My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Fire Spirit Tombstone Princess
Zap
Fire Spirit Tombstone Princess
Barbarian Barrel
Fire Spirit Tombstone Giant Skeleton Princess Electro Wizard
The Log
Fire Spirit Tombstone Mini P.E.K.K.A Giant Skeleton Princess
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone Princess
Royal Delivery
Fire Spirit Mini P.E.K.K.A Giant Skeleton Princess Electro Wizard
Fireball
Tombstone Princess Electro Wizard
Poison
Tombstone Princess Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Mini P.E.K.K.A Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Tombstone Princess Mini P.E.K.K.A Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Tombstone

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton
Zap
Electro Wizard Fire Spirit Mini P.E.K.K.A Giant Skeleton The Log Princess
Tombstone
Mini P.E.K.K.A
Fire Spirit Zap Giant Skeleton The Log Princess Electro Wizard
Giant Skeleton
Fire Spirit Zap Mini P.E.K.K.A The Log Princess Electro Wizard
The Log
Zap Mini P.E.K.K.A Giant Skeleton Princess
Princess
Zap Mini P.E.K.K.A Giant Skeleton The Log
Electro Wizard
Zap Mini P.E.K.K.A Giant Skeleton

Defense Synergies 4 16

Fire Spirit
Zap Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Tombstone Giant Skeleton The Log Princess
Tombstone
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Fire Spirit Princess
Giant Skeleton
Fire Spirit Zap The Log Princess Electro Wizard
The Log
Mini P.E.K.K.A Fire Spirit Zap Giant Skeleton Princess Electro Wizard
Princess
Zap Mini P.E.K.K.A Giant Skeleton The Log
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Tombstone Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log Electro Wizard
Mini P.E.K.K.A Zap Tombstone The Log Electro Wizard
Mini P.E.K.K.A Fire Spirit Tombstone Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Tombstone Mini P.E.K.K.A Giant Skeleton The Log Princess
The Log Fire Spirit Zap Electro Wizard
Electro Wizard Fire Spirit Zap Tombstone Princess
Zap Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Tombstone Princess
Fire Spirit Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Zap Tombstone Giant Skeleton The Log Princess
Zap Princess Electro Wizard
Tombstone Mini P.E.K.K.A Fire Spirit Zap Giant Skeleton The Log Electro Wizard
Fire Spirit Zap Tombstone Mini P.E.K.K.A The Log Princess Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard
Tombstone Mini P.E.K.K.A Electro Wizard
Fire Spirit Tombstone Zap The Log Electro Wizard
Zap The Log Fire Spirit Tombstone Giant Skeleton Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Giant Skeleton Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A The Log
Tombstone Giant Skeleton Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Tombstone Mini P.E.K.K.A
Fire Spirit Zap Princess Electro Wizard
Mini P.E.K.K.A Tombstone Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Electro Wizard Tombstone Mini P.E.K.K.A The Log
Tombstone
Tombstone Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Tombstone
Princess
Tombstone Electro Wizard Zap Mini P.E.K.K.A Giant Skeleton The Log
Zap Mini P.E.K.K.A Giant Skeleton The Log Princess Electro Wizard
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log
Zap The Log Princess Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Fire Spirit Zap The Log
Fire Spirit Zap Princess
Fire Spirit The Log Princess
The Log Fire Spirit Zap Princess
The Log Zap
Fire Spirit Mini P.E.K.K.A Electro Wizard
Zap The Log Princess Electro Wizard
Fire Spirit Zap Princess
Fire Spirit The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A The Log Princess Electro Wizard
Fire Spirit Zap The Log Princess
Giant Skeleton The Log
Princess
The Log
Zap The Log
Zap The Log Fire Spirit Princess
The Log Zap Princess Electro Wizard
Zap The Log Princess
Zap The Log
Fire Spirit Zap Princess Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log
Zap Princess Electro Wizard
Giant Skeleton
The Log Princess
Zap Electro Wizard Fire Spirit Tombstone Princess
Fire Spirit Zap Princess Electro Wizard
The Log
Mini P.E.K.K.A Princess Electro Wizard
The Log Zap Princess
Zap Giant Skeleton
Zap Giant Skeleton The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap Giant Skeleton The Log Princess Electro Wizard

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