My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Guards Lava Hound
Giant Snowball
Minions Musketeer Goblin Curse Guards Lava Hound
Zap
Minions Goblin Curse Guards Lava Hound
Barbarian Barrel
Musketeer Goblin Curse Guards Ice Wizard
The Log
Suspicious Bush Musketeer Goblin Curse Guards
Earthquake
Guards
Arrows
Minions Suspicious Bush Goblin Curse Guards Lava Hound
Royal Delivery
Minions Musketeer Guards Ice Wizard Lava Hound
Fireball
Minions Suspicious Bush Musketeer Ice Wizard Lava Hound
Poison
Minions Suspicious Bush Musketeer Goblin Curse Guards Ice Wizard Lava Hound
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Guards Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Minions Guards Ice Wizard Fireball Musketeer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Minions Guards

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound
Suspicious Bush
Fireball
Lava Hound Goblin Curse
Musketeer
Goblin Curse
Fireball
Guards
Lava Hound
Ice Wizard
Lava Hound
Minions Fireball Guards

Defense Synergies 1 5

Minions
Musketeer Ice Wizard
Suspicious Bush
Fireball
Musketeer Ice Wizard
Musketeer
Guards Minions Fireball
Goblin Curse
Guards
Musketeer Ice Wizard
Ice Wizard
Minions Fireball Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer
Minions Musketeer Goblin Curse Ice Wizard
Minions Musketeer Goblin Curse Ice Wizard
Minions Musketeer Goblin Curse Guards Ice Wizard
Fireball
Fireball Minions Musketeer Guards Ice Wizard
Minions Musketeer Fireball Goblin Curse Ice Wizard
Fireball Musketeer
Minions Musketeer Goblin Curse Ice Wizard
Guards Musketeer Ice Wizard
Minions Goblin Curse Guards Ice Wizard Fireball Musketeer
Minions Musketeer Fireball Goblin Curse Ice Wizard
Minions Fireball Musketeer Goblin Curse Guards Ice Wizard
Fireball Minions Goblin Curse Guards
Goblin Curse
Fireball Goblin Curse
Minions Fireball Musketeer
Fireball Minions Musketeer Guards Ice Wizard
Minions Fireball Musketeer Goblin Curse Guards Ice Wizard
Musketeer Goblin Curse
Minions Fireball Musketeer Goblin Curse Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball
Fireball Musketeer
Guards Minions Musketeer
Guards Fireball Musketeer
Musketeer Goblin Curse Guards
Fireball Minions Musketeer Goblin Curse Ice Wizard
Guards Minions Fireball Musketeer Ice Wizard
Goblin Curse
Minions Fireball
Musketeer Goblin Curse Guards
Minions Musketeer Guards
Fireball Guards
Fireball Goblin Curse Guards
Fireball Musketeer Goblin Curse
Guards Minions Fireball Musketeer
Minions Fireball Musketeer Goblin Curse Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards
Fireball Musketeer Goblin Curse Ice Wizard
Fireball
Fireball Musketeer Guards
Fireball Goblin Curse
Fireball Minions Musketeer Goblin Curse Ice Wizard
Musketeer
Fireball Goblin Curse Ice Wizard
Fireball
Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fireball Musketeer
Fireball Goblin Curse
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Goblin Curse Fireball Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer Goblin Curse Ice Wizard
Minions Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball Goblin Curse
Minions Fireball Musketeer Guards
Fireball Musketeer Goblin Curse Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer
Fireball

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