My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Royal Ghost Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Tombstone
Zap
Tombstone
Barbarian Barrel
Tesla Tombstone Royal Ghost Magic Archer
The Log
Tombstone
Earthquake
Tesla Tombstone
Arrows
Tombstone
Royal Delivery
Royal Ghost Magic Archer
Fireball
Tesla Tombstone Magic Archer
Poison
Tombstone Phoenix Magic Archer
Lightning
Tesla Tombstone Phoenix Magic Archer
Rocket
Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Royal Ghost Tesla Fireball Phoenix Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Royal Ghost Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Tombstone
Fireball
The Log Magic Archer Mega Knight
The Log
Fireball Magic Archer Mega Knight
Royal Ghost
Magic Archer Mega Knight
Phoenix
Magic Archer
Fireball The Log Royal Ghost Mega Knight
Mega Knight
Fireball The Log Royal Ghost Magic Archer

Defense Synergies 2 11

Tesla
The Log Fireball Magic Archer
Tombstone
Fireball Phoenix Magic Archer
Fireball
The Log Tesla Tombstone Mega Knight
The Log
Tesla Fireball Royal Ghost Magic Archer Mega Knight
Royal Ghost
The Log Mega Knight
Phoenix
Tombstone
Magic Archer
Tesla Tombstone The Log Mega Knight
Mega Knight
Fireball The Log Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Fireball The Log Magic Archer
Tesla Tombstone The Log Phoenix Mega Knight
Tesla Mega Knight Tombstone
Tesla Tombstone Phoenix Mega Knight
Tombstone Fireball The Log Mega Knight
Fireball The Log Tesla Royal Ghost Magic Archer Mega Knight
Tesla Tombstone Fireball Phoenix Magic Archer
Tesla Fireball The Log Phoenix Magic Archer Mega Knight
Tesla Tombstone Phoenix
Tesla Royal Ghost Phoenix Mega Knight
Tesla Tombstone Fireball The Log Royal Ghost Magic Archer Mega Knight
Tesla Fireball Phoenix Magic Archer
Tesla Tombstone Mega Knight Fireball The Log
Fireball Mega Knight Tesla Tombstone The Log Royal Ghost Magic Archer
Tesla Tombstone Phoenix Mega Knight
Tesla Fireball The Log Mega Knight
Tesla Mega Knight Tombstone Fireball
Tesla Tombstone Fireball Mega Knight The Log Royal Ghost Magic Archer
The Log Tesla Tombstone Fireball Royal Ghost Magic Archer Mega Knight
Tesla Phoenix
Royal Ghost Mega Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Tombstone Fireball Royal Ghost
Fireball Tesla The Log Royal Ghost Phoenix Magic Archer Mega Knight
Tombstone Mega Knight The Log
Mega Knight Tesla Fireball The Log Phoenix
Tesla Tombstone Phoenix Mega Knight
Fireball Tesla Magic Archer
Tesla Tombstone Fireball Phoenix
Mega Knight Tesla Phoenix
Mega Knight Tombstone Fireball The Log Phoenix Magic Archer
Tesla Tombstone Phoenix
Mega Knight Tesla Tombstone Phoenix
Mega Knight Fireball The Log Phoenix
Mega Knight Tesla Tombstone Fireball
Tesla Fireball Magic Archer Mega Knight
Tesla Tombstone Phoenix Fireball The Log Magic Archer
Mega Knight Tesla Fireball The Log Royal Ghost Phoenix Magic Archer
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Royal Ghost
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log Mega Knight
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer Mega Knight
Fireball The Log Royal Ghost Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball The Log Magic Archer
Tombstone Fireball Magic Archer
Fireball Magic Archer
The Log Fireball
Fireball Magic Archer Mega Knight
The Log Fireball Magic Archer
Fireball
Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Royal Ghost Magic Archer Mega Knight

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