My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Battle Ram Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Ice Golem Battle Ram Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Cannon Goblin Gang Battle Ram
Zap
Cannon Goblin Gang Battle Ram
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Battle Ram Wizard
The Log
Ice Spirit Cannon Goblin Gang Battle Ram
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Battle Ram Wizard
Fireball
Cannon Goblin Gang Battle Ram Wizard
Poison
Cannon Goblin Gang Wizard
Lightning
Cannon Ice Golem Battle Ram Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Cannon Goblin Gang Fireball Battle Ram Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Cannon Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram
Cannon
Goblin Gang
Ice Golem Battle Ram
Ice Golem
Goblin Gang Battle Ram Archer Queen
Fireball
Battle Ram Archer Queen
Battle Ram
Ice Spirit Ice Golem Goblin Gang Fireball Archer Queen
Wizard
Archer Queen
Ice Golem Fireball Battle Ram

Defense Synergies 3 13

Ice Spirit
Goblin Gang Cannon Ice Golem Fireball Wizard Archer Queen
Cannon
Ice Golem Ice Spirit Goblin Gang Fireball Wizard Archer Queen
Goblin Gang
Ice Spirit Cannon Ice Golem Archer Queen
Ice Golem
Cannon Archer Queen Ice Spirit Goblin Gang Fireball Wizard
Fireball
Ice Spirit Cannon Ice Golem
Battle Ram
Wizard
Ice Spirit Cannon Ice Golem
Archer Queen
Ice Golem Ice Spirit Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Wizard
Ice Spirit Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang
Fireball
Goblin Gang Fireball Cannon
Ice Spirit Cannon Goblin Gang Fireball Wizard
Cannon Ice Golem Fireball
Cannon Goblin Gang Archer Queen
Goblin Gang Ice Spirit Cannon Ice Golem
Goblin Gang Cannon Ice Golem Fireball Wizard
Goblin Gang Fireball Wizard
Cannon Ice Spirit Goblin Gang Fireball Wizard
Fireball Wizard Ice Spirit Cannon Goblin Gang
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Fireball
Wizard Cannon Goblin Gang Fireball
Ice Spirit Cannon Fireball Goblin Gang Wizard
Wizard Ice Spirit Cannon Ice Golem Fireball
Cannon
Goblin Gang Wizard Cannon Fireball
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Fireball
Fireball Goblin Gang Ice Golem Wizard
Goblin Gang Ice Spirit Ice Golem
Goblin Gang Ice Golem Fireball
Cannon Goblin Gang
Fireball Wizard Ice Spirit Goblin Gang Ice Golem
Goblin Gang Ice Golem Fireball
Ice Spirit Ice Golem Fireball
Cannon Goblin Gang
Fireball Archer Queen
Cannon Goblin Gang Ice Golem Fireball Wizard
Wizard Cannon Fireball
Goblin Gang Ice Spirit Ice Golem Fireball Archer Queen
Cannon Ice Golem Fireball Wizard Archer Queen
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard Ice Spirit Ice Golem
Wizard
Fireball Ice Spirit Ice Golem Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard Archer Queen
Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Ice Golem Ice Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Ice Golem Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Goblin Gang Fireball
Fireball Wizard Archer Queen
Fireball
Fireball Goblin Gang Wizard
Ice Golem Fireball Wizard
Fireball Archer Queen
Archer Queen
Ice Spirit Goblin Gang Fireball Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Fireball Wizard

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