My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Electro Dragon
Zap
Archers Minions Mortar
Barbarian Barrel
Archers Mortar Magic Archer
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers Minions
Royal Delivery
Archers Minions Battle Healer Electro Dragon Magic Archer
Fireball
Archers Minions Mortar Battle Healer Electro Dragon Magic Archer
Poison
Archers Minions Mortar Battle Healer Electro Dragon Magic Archer
Lightning
Mortar Battle Healer Electro Dragon Magic Archer
Rocket
Mortar Battle Healer Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Void Mortar Fireball Battle Healer Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Void Mortar

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Mortar Electro Dragon
Minions
Mortar Battle Healer
Mortar
Archers Minions Fireball Battle Healer
Fireball
Mortar Magic Archer
Battle Healer
Archers Electro Dragon Minions Mortar Magic Archer
Void
Electro Dragon
Battle Healer Archers Magic Archer
Magic Archer
Fireball Battle Healer Electro Dragon

Defense Synergies 1 8

Archers
Minions Mortar Battle Healer
Minions
Archers Mortar Battle Healer
Mortar
Archers Minions Fireball
Fireball
Mortar Battle Healer
Battle Healer
Electro Dragon Archers Minions Fireball Magic Archer
Void
Electro Dragon
Battle Healer
Magic Archer
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball Void Electro Dragon Magic Archer
Minions Mortar Battle Healer Electro Dragon
Mortar Archers Minions Void Electro Dragon
Minions Mortar Electro Dragon
Fireball Battle Healer
Fireball Archers Minions Electro Dragon Magic Archer
Minions Archers Mortar Fireball Void Electro Dragon Magic Archer
Fireball Battle Healer Void Electro Dragon Magic Archer
Minions Mortar
Archers Battle Healer
Archers Minions Fireball Electro Dragon Magic Archer
Minions Archers Fireball Electro Dragon Magic Archer
Mortar Minions Fireball Battle Healer Electro Dragon
Fireball Minions Mortar Electro Dragon Magic Archer
Mortar
Mortar Fireball
Minions Mortar Fireball Electro Dragon
Mortar Fireball Archers Minions Battle Healer Electro Dragon Magic Archer
Mortar Archers Minions Fireball Battle Healer Electro Dragon Magic Archer
Mortar
Archers Minions Fireball Battle Healer Electro Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Battle Healer Void
Fireball Void Archers Mortar Battle Healer Electro Dragon Magic Archer
Minions Battle Healer Electro Dragon
Fireball Battle Healer
Battle Healer
Fireball Archers Minions Electro Dragon Magic Archer
Archers Minions Fireball Battle Healer Void
Battle Healer
Void Electro Dragon Minions Mortar Fireball Magic Archer
Minions Electro Dragon
Fireball Void
Fireball
Archers Fireball Electro Dragon Magic Archer
Electro Dragon Archers Minions Mortar Fireball Battle Healer Magic Archer
Minions Archers Fireball Battle Healer Electro Dragon Magic Archer
Mortar Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Mortar Electro Dragon
Mortar Fireball Void Electro Dragon Magic Archer
Fireball Void Electro Dragon Magic Archer
Fireball Void
Fireball Mortar Magic Archer
Fireball Minions Electro Dragon Magic Archer
Archers Mortar Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Void Mortar Electro Dragon
Minions Fireball Void Electro Dragon
Void Mortar Fireball Electro Dragon Magic Archer
Fireball Void Archers Electro Dragon Magic Archer
Mortar Fireball Void Magic Archer
Minions Mortar Fireball Void Electro Dragon Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Electro Dragon Magic Archer
Magic Archer Mortar Fireball Electro Dragon
Mortar Fireball
Minions
Void Archers Mortar Fireball Electro Dragon Magic Archer
Mortar Fireball Void Electro Dragon Magic Archer
Minions Fireball Void Magic Archer
Fireball Void
Void
Mortar Fireball Void Electro Dragon
Mortar Fireball Electro Dragon Magic Archer
Mortar Fireball Void Electro Dragon Magic Archer
Fireball Void Mortar Electro Dragon Magic Archer
Fireball Void Mortar Magic Archer
Archers Fireball Void Electro Dragon Magic Archer
Electro Dragon Minions Fireball Void
Fireball Void
Void Mortar Fireball Electro Dragon Magic Archer
Void Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Archers Minions Fireball Void Electro Dragon Magic Archer
Fireball Archers Electro Dragon Magic Archer
Fireball
Fireball Void Electro Dragon Magic Archer
Mortar Fireball Electro Dragon Magic Archer
Void Fireball
Electro Dragon
Electro Dragon Minions Fireball Magic Archer
Fireball Void Electro Dragon Magic Archer
Void Electro Dragon Mortar Fireball Magic Archer
Fireball Mortar Void Electro Dragon
Void

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