My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Musketeer Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider Princess
Zap
Archers Goblin Gang Firecracker Princess
Barbarian Barrel
Archers Goblin Gang Firecracker Musketeer Princess Electro Wizard
The Log
Archers Goblin Gang Firecracker Musketeer Hog Rider Princess
Earthquake
Archers Goblin Gang Firecracker Hog Rider
Arrows
Archers Goblin Gang Firecracker Princess
Royal Delivery
Archers Goblin Gang Firecracker Musketeer Hog Rider P.E.K.K.A Princess Electro Wizard
Fireball
Archers Goblin Gang Firecracker Musketeer Hog Rider Princess Electro Wizard
Poison
Archers Goblin Gang Firecracker Musketeer Princess Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Firecracker Princess Musketeer Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Firecracker Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Firecracker P.E.K.K.A Princess
Firecracker
Hog Rider Goblin Gang P.E.K.K.A Princess
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Goblin Gang Firecracker Musketeer Archers Princess Electro Wizard
P.E.K.K.A
Electro Wizard Archers Goblin Gang Firecracker Musketeer Princess
Princess
Goblin Gang Firecracker Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 16

Archers
Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Goblin Gang
Musketeer Archers Firecracker P.E.K.K.A Princess Electro Wizard
Firecracker
Archers Goblin Gang Musketeer P.E.K.K.A Princess Electro Wizard
Musketeer
Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
Archers Goblin Gang Firecracker Musketeer Princess Electro Wizard
Princess
Goblin Gang Firecracker P.E.K.K.A
Electro Wizard
Archers Goblin Gang Firecracker Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Archers Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Firecracker Musketeer Electro Wizard
Firecracker P.E.K.K.A Princess
Goblin Gang Archers Firecracker Musketeer Electro Wizard
Musketeer Electro Wizard Archers Goblin Gang Firecracker Princess
Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Princess
Goblin Gang Archers Firecracker Musketeer Electro Wizard
Archers Goblin Gang Electro Wizard Firecracker Musketeer Princess
Musketeer Archers Goblin Gang Firecracker Princess Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Electro Wizard
Goblin Gang Firecracker P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Firecracker Musketeer P.E.K.K.A Electro Wizard
Archers Goblin Gang Firecracker Musketeer Electro Wizard
Archers Firecracker Musketeer Princess Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Archers Firecracker Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Goblin Gang Firecracker Musketeer
Goblin Gang P.E.K.K.A Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Firecracker Archers Goblin Gang Musketeer Princess Electro Wizard
Goblin Gang P.E.K.K.A Archers Musketeer Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Archers Firecracker Musketeer Princess
Goblin Gang Electro Wizard Archers Firecracker Musketeer P.E.K.K.A
Archers Firecracker Musketeer P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Musketeer
Firecracker Musketeer Princess Electro Wizard
Firecracker Musketeer
Firecracker
Firecracker Musketeer Princess
Archers Firecracker Musketeer Princess
Firecracker Princess
Firecracker
Goblin Gang Musketeer Electro Wizard
Firecracker Musketeer Princess Electro Wizard
Archers Firecracker Musketeer Princess
Firecracker Musketeer Princess
Firecracker Musketeer Princess
Princess Firecracker Musketeer
Firecracker Musketeer Princess
Firecracker Musketeer Princess
Archers Firecracker Musketeer Princess Electro Wizard
Firecracker Princess
Musketeer
Princess
Musketeer
Musketeer
Firecracker Princess
Firecracker Musketeer Princess Electro Wizard
Musketeer Princess
Firecracker Musketeer
Archers Firecracker Musketeer Princess Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer
Firecracker Princess Electro Wizard
P.E.K.K.A
Firecracker Princess
Electro Wizard Archers Goblin Gang Musketeer Princess
Archers Firecracker Musketeer Princess Electro Wizard
Goblin Gang Firecracker Musketeer Princess Electro Wizard
Firecracker Musketeer Princess
Firecracker Musketeer P.E.K.K.A
Goblin Gang Firecracker Musketeer Princess Electro Wizard
Firecracker Musketeer Princess Electro Wizard
Firecracker Musketeer Princess Electro Wizard
P.E.K.K.A
Firecracker

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