My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Electro Dragon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Lava Hound
Giant Snowball
Skeletons Archers Electro Dragon Lava Hound
Zap
Skeletons Archers Firecracker Lava Hound
Barbarian Barrel
Skeletons Archers Knight Firecracker Electro Wizard
The Log
Skeletons Archers Firecracker
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Archers Firecracker Lava Hound
Royal Delivery
Skeletons Archers Knight Firecracker Electro Dragon Electro Wizard Lava Hound
Fireball
Archers Firecracker Electro Dragon Electro Wizard Lava Hound
Poison
Archers Firecracker Electro Dragon Electro Wizard Lava Hound
Lightning
Knight Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Knight Firecracker Electro Wizard Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Archers Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Arrows Electro Dragon Lava Hound
Arrows
Lava Hound Archers Knight
Knight
Archers Firecracker Arrows Electro Dragon Electro Wizard
Firecracker
Knight Lava Hound
Electro Dragon
Lava Hound Archers Knight
Electro Wizard
Knight
Lava Hound
Arrows Electro Dragon Archers Firecracker

Defense Synergies 4 11

Skeletons
Archers Knight Firecracker Electro Dragon Electro Wizard
Archers
Knight Skeletons Firecracker Electro Wizard
Arrows
Knight
Knight
Archers Firecracker Electro Dragon Electro Wizard Skeletons Arrows
Firecracker
Knight Skeletons Archers Electro Dragon Electro Wizard
Electro Dragon
Knight Skeletons Firecracker Electro Wizard
Electro Wizard
Knight Skeletons Archers Firecracker Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Dragon Electro Wizard
Skeletons Knight Firecracker Electro Dragon Electro Wizard
Skeletons Archers Knight Electro Dragon Electro Wizard
Skeletons Knight Firecracker Electro Dragon Electro Wizard
Arrows Firecracker
Arrows Skeletons Archers Firecracker Electro Dragon Electro Wizard
Electro Wizard Archers Arrows Firecracker Electro Dragon
Arrows Electro Dragon Electro Wizard
Skeletons
Knight Skeletons Archers Firecracker Electro Wizard
Archers Electro Wizard Skeletons Arrows Knight Firecracker Electro Dragon
Arrows Archers Firecracker Electro Dragon Electro Wizard
Skeletons Knight Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon Electro Wizard
Knight Electro Wizard
Electro Wizard
Skeletons Arrows Knight Firecracker Electro Dragon Electro Wizard
Arrows Archers Knight Firecracker Electro Dragon Electro Wizard
Arrows Archers Knight Firecracker Electro Dragon Electro Wizard
Electro Wizard
Archers Arrows Knight Firecracker Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Electro Wizard
Electro Wizard Archers Arrows Knight Firecracker Electro Dragon
Skeletons Knight Electro Dragon Electro Wizard
Knight Electro Wizard
Skeletons Knight
Arrows Firecracker Skeletons Archers Electro Dragon Electro Wizard
Skeletons Archers Knight Electro Wizard
Knight
Electro Dragon Electro Wizard Skeletons Knight Firecracker
Skeletons
Knight Electro Dragon
Arrows Electro Wizard
Skeletons Knight
Archers Firecracker Electro Dragon
Electro Dragon Electro Wizard Skeletons Archers Knight Firecracker
Arrows Archers Firecracker Electro Dragon Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Dragon
Archers Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Arrows Knight Electro Dragon Electro Wizard
Archers Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Archers Arrows Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Firecracker
Archers Arrows Firecracker Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Electro Wizard
Arrows Firecracker
Electro Wizard Archers Electro Dragon
Archers Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Knight Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Electro Wizard
Firecracker Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Wizard
Firecracker Electro Dragon

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