My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Firecracker Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Hog Rider Skeleton Army Skeleton King
Giant Snowball
Archers Skeleton Barrel Hog Rider Skeleton Army Skeleton King
Zap
Archers Skeleton Barrel Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Firecracker Skeleton Army Skeleton King
The Log
Archers Skeleton Barrel Firecracker Hog Rider Skeleton Army Skeleton King
Earthquake
Archers Firecracker Hog Rider Skeleton Army Skeleton King
Arrows
Archers Skeleton Barrel Firecracker Skeleton Army Skeleton King
Royal Delivery
Archers Skeleton Barrel Firecracker Hog Rider Skeleton Army Skeleton King
Fireball
Archers Skeleton Barrel Firecracker Hog Rider Skeleton Army Skeleton King
Poison
Archers Skeleton Barrel Firecracker Skeleton Army Skeleton King
Lightning
Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Firecracker Skeleton Army Hog Rider Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Hog Rider Mega Knight
Arrows
Hog Rider Archers Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Skeleton King Archers Arrows Hog Rider Mega Knight
Firecracker
Skeleton Barrel Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Archers Skeleton Barrel Mega Knight
Skeleton Army
Skeleton King
Mega Knight
Archers Arrows Skeleton Barrel Firecracker Hog Rider
Skeleton King
Skeleton Barrel Skeleton Army

Defense Synergies 1 8

Archers
Firecracker Skeleton Army Mega Knight Skeleton King
Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Firecracker
Archers Skeleton Army Mega Knight
Hog Rider
Skeleton Army
Archers Firecracker Skeleton King
Mega Knight
Arrows Archers Skeleton Barrel Firecracker
Skeleton King
Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
Skeleton Army Firecracker Mega Knight
Skeleton Army Mega Knight Archers
Skeleton Army Firecracker Mega Knight Skeleton King
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Archers Firecracker Mega Knight
Archers Arrows Firecracker
Arrows Skeleton Barrel Mega Knight
Skeleton Army Skeleton King
Skeleton Army Archers Firecracker Mega Knight
Archers Skeleton Army Arrows Firecracker Mega Knight Skeleton King
Arrows Archers Firecracker
Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Mega Knight
Mega Knight Arrows Firecracker Skeleton Army
Arrows Mega Knight Archers Firecracker Skeleton Army
Arrows Archers Firecracker Mega Knight
Skeleton Army Mega Knight Archers Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Archers
Archers Arrows Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Arrows Firecracker Archers Skeleton Barrel
Skeleton Army Archers
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Skeleton King
Archers Firecracker Skeleton Army Mega Knight
Skeleton Army Archers Firecracker Skeleton King
Arrows Mega Knight Archers Firecracker Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Archers Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Firecracker Arrows Skeleton Barrel
Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Archers Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Archers Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Archers Skeleton Army
Archers Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Skeleton King
Arrows
Firecracker Mega Knight
Firecracker Skeleton King
Firecracker
Skeleton Barrel Firecracker Mega Knight

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