My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Mega Minion Mother Witch Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers Mega Minion
Zap
Archers Firecracker Sparky
Barbarian Barrel
Archers Firecracker Sparky
The Log
Archers Firecracker Sparky
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mega Minion Mother Witch Sparky
Fireball
Archers Firecracker Mega Minion Mother Witch Sparky
Poison
Archers Firecracker Mega Minion Mother Witch Sparky
Lightning
Ice Golem Mega Minion Mother Witch Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Golem Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Firecracker Mega Minion Mother Witch Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows
Arrows
Sparky Archers Mega Minion Mother Witch
Firecracker
Ice Golem Mega Minion Sparky Monk
Ice Golem
Archers Mega Minion Firecracker Mother Witch Sparky
Mega Minion
Ice Golem Arrows Firecracker Sparky
Mother Witch
Arrows Ice Golem
Sparky
Arrows Firecracker Ice Golem Mega Minion
Monk
Firecracker

Defense Synergies 3 11

Archers
Ice Golem Firecracker Mega Minion
Arrows
Ice Golem Mega Minion Mother Witch Sparky Monk
Firecracker
Ice Golem Archers Mega Minion
Ice Golem
Archers Firecracker Mega Minion Arrows Mother Witch Sparky
Mega Minion
Ice Golem Archers Arrows Firecracker Sparky
Mother Witch
Arrows Ice Golem
Sparky
Arrows Ice Golem Mega Minion
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Mega Minion Sparky
Sparky Firecracker Mega Minion Monk
Sparky Archers Mega Minion
Sparky Firecracker Mega Minion Monk
Arrows Firecracker Sparky Monk
Arrows Archers Firecracker Mega Minion Mother Witch
Mega Minion Archers Arrows Firecracker
Arrows Ice Golem Sparky Monk
Sparky
Archers Firecracker Ice Golem Sparky
Archers Mother Witch Arrows Firecracker Ice Golem Mega Minion
Arrows Mega Minion Archers Firecracker
Sparky
Sparky Arrows Firecracker Mega Minion
Sparky
Monk Sparky
Sparky Arrows Firecracker
Arrows Archers Firecracker Mega Minion
Arrows Archers Firecracker Ice Golem Mega Minion Mother Witch
Sparky
Archers Arrows Firecracker Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Sparky
Archers Arrows Firecracker Ice Golem Mega Minion Monk
Ice Golem Sparky
Ice Golem Sparky Monk
Sparky
Arrows Firecracker Mother Witch Archers Ice Golem Monk
Sparky Archers Ice Golem Mega Minion
Sparky
Firecracker Ice Golem Mega Minion Sparky Monk
Mega Minion Sparky
Mega Minion Sparky
Monk Arrows
Ice Golem Sparky
Archers Firecracker Sparky
Sparky Archers Firecracker Ice Golem Mega Minion Monk
Arrows Archers Firecracker Ice Golem Mega Minion Mother Witch Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Sparky Monk
Arrows Firecracker Monk
Arrows Sparky
Arrows Firecracker Ice Golem Sparky
Arrows Firecracker Sparky
Arrows Firecracker Mother Witch Ice Golem Mega Minion Monk
Archers Arrows Firecracker Sparky
Arrows Firecracker Ice Golem
Arrows Monk Firecracker
Sparky
Firecracker Monk Arrows Sparky
Monk Archers Arrows Firecracker
Firecracker Ice Golem Sparky
Arrows Firecracker Monk
Arrows Firecracker Ice Golem Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Monk Arrows Sparky
Sparky
Archers Arrows Firecracker Mega Minion Sparky Monk
Arrows Firecracker Mother Witch Monk
Sparky Monk
Arrows
Sparky Monk
Arrows Monk
Arrows Firecracker Ice Golem Mother Witch Sparky
Mega Minion
Arrows Firecracker Sparky Monk
Arrows Sparky Monk
Arrows Firecracker Sparky
Archers Arrows Firecracker Ice Golem Mother Witch Sparky
Firecracker Mega Minion
Mega Minion Sparky
Arrows Sparky
Arrows Firecracker Sparky Monk
Sparky
Arrows Firecracker Sparky Monk
Archers
Archers Arrows Firecracker Mega Minion Monk
Arrows
Firecracker Mega Minion Sparky
Arrows Firecracker Ice Golem
Monk Arrows Sparky
Firecracker Mega Minion Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky Monk
Sparky
Firecracker Sparky Monk

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