My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Firecracker Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Wizard Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Goblin Gang Hog Rider Witch Electro Dragon
Zap
Bats Archers Goblin Gang Firecracker Witch
Barbarian Barrel
Archers Goblin Gang Firecracker Wizard Witch
The Log
Archers Goblin Gang Firecracker Hog Rider Witch
Earthquake
Archers Goblin Gang Firecracker Hog Rider Witch
Arrows
Bats Archers Goblin Gang Firecracker Witch
Royal Delivery
Bats Archers Goblin Gang Firecracker Hog Rider Wizard Witch Electro Dragon
Fireball
Archers Goblin Gang Firecracker Hog Rider Wizard Witch Electro Dragon
Poison
Bats Archers Goblin Gang Firecracker Wizard Witch Electro Dragon
Lightning
Wizard Witch Electro Dragon
Rocket
Hog Rider Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Firecracker Hog Rider Wizard Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker
Archers
Hog Rider Electro Dragon
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang
Hog Rider
Bats Goblin Gang Firecracker Archers Wizard Witch
Wizard
Hog Rider
Witch
Hog Rider
Electro Dragon
Archers

Defense Synergies 0 7

Bats
Firecracker
Archers
Goblin Gang Firecracker Witch
Goblin Gang
Archers Firecracker
Firecracker
Bats Archers Goblin Gang Electro Dragon
Hog Rider
Wizard
Witch
Archers Electro Dragon
Electro Dragon
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Bats Goblin Gang Firecracker Witch Electro Dragon
Goblin Gang Witch Bats Archers Electro Dragon
Witch Bats Goblin Gang Firecracker Electro Dragon
Firecracker
Goblin Gang Bats Archers Firecracker Electro Dragon
Bats Archers Goblin Gang Firecracker Wizard Witch Electro Dragon
Electro Dragon
Witch Goblin Gang
Goblin Gang Archers Firecracker
Bats Archers Goblin Gang Witch Firecracker Wizard Electro Dragon
Bats Archers Goblin Gang Firecracker Wizard Witch Electro Dragon
Bats Goblin Gang Wizard Witch Electro Dragon
Wizard Bats Goblin Gang Firecracker Witch Electro Dragon
Goblin Gang
Goblin Gang
Wizard Bats Goblin Gang Firecracker Witch Electro Dragon
Bats Archers Goblin Gang Firecracker Wizard Witch Electro Dragon
Wizard Witch Bats Archers Firecracker Electro Dragon
Goblin Gang Wizard Bats Archers Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Witch
Archers Goblin Gang Firecracker Wizard Electro Dragon
Goblin Gang Bats Witch Electro Dragon
Goblin Gang Bats
Goblin Gang Witch
Firecracker Wizard Bats Archers Goblin Gang Witch Electro Dragon
Goblin Gang Bats Archers Witch
Electro Dragon Bats Firecracker Witch
Witch Goblin Gang
Bats Witch Electro Dragon
Goblin Gang Wizard Witch
Wizard Archers Firecracker Witch Electro Dragon
Goblin Gang Witch Electro Dragon Bats Archers Firecracker
Bats Archers Firecracker Wizard Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Wizard Firecracker
Firecracker Wizard Bats Witch Electro Dragon
Archers Firecracker Wizard Witch
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Bats Goblin Gang Electro Dragon
Firecracker Wizard Electro Dragon
Archers Firecracker Wizard Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Wizard Witch Electro Dragon
Firecracker Wizard Electro Dragon
Bats
Archers Firecracker Wizard Electro Dragon
Firecracker Wizard Witch Electro Dragon
Wizard
Electro Dragon
Firecracker Wizard Witch Electro Dragon
Witch
Firecracker Wizard Witch Electro Dragon
Wizard Witch Electro Dragon
Firecracker
Bats Archers Firecracker Wizard Witch Electro Dragon
Electro Dragon Bats Firecracker Wizard Witch
Wizard Electro Dragon
Firecracker Electro Dragon
Firecracker Wizard
Bats Archers Goblin Gang Witch Electro Dragon
Archers Firecracker Wizard Witch Electro Dragon
Goblin Gang Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Electro Dragon
Electro Dragon Bats Goblin Gang Firecracker Witch
Firecracker Bats Witch Electro Dragon
Electro Dragon Firecracker Witch
Firecracker Wizard Electro Dragon

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