My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Musketeer Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Musketeer Hog Rider Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Knight Firecracker Tesla Musketeer
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Hog Rider Balloon
Fireball
Firecracker Tesla Musketeer Hog Rider Balloon
Poison
Bats Firecracker Musketeer Balloon
Lightning
Knight Tesla Musketeer Balloon
Rocket
Musketeer Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tesla Musketeer Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 11 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Balloon Firecracker
Arrows
Hog Rider Balloon Knight
Knight
Bats Firecracker Musketeer Hog Rider Balloon Arrows
Firecracker
Knight Hog Rider Bats Balloon
Tesla
Musketeer
Knight Hog Rider Balloon
Hog Rider
Bats Arrows Knight Firecracker Musketeer Balloon
Balloon
Bats Arrows Knight Firecracker Musketeer Hog Rider

Defense Synergies 5 7

Bats
Knight Firecracker Tesla Musketeer
Arrows
Knight Tesla
Knight
Bats Firecracker Tesla Musketeer Arrows
Firecracker
Knight Bats Tesla Musketeer
Tesla
Knight Musketeer Bats Arrows Firecracker
Musketeer
Knight Tesla Bats Firecracker
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Musketeer
Bats Knight Firecracker Tesla Musketeer
Tesla Bats Knight Musketeer
Tesla Bats Knight Firecracker Musketeer
Arrows Firecracker
Arrows Bats Firecracker Tesla Musketeer
Bats Tesla Musketeer Arrows Firecracker
Arrows Tesla Musketeer
Tesla Musketeer
Knight Firecracker Tesla Musketeer
Bats Arrows Knight Firecracker Tesla Musketeer
Arrows Tesla Musketeer Bats Firecracker
Tesla Bats Knight Musketeer
Bats Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Bats Arrows Knight Firecracker Musketeer
Arrows Tesla Bats Knight Firecracker Musketeer
Arrows Bats Knight Firecracker Tesla Musketeer
Tesla Musketeer
Bats Arrows Knight Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Firecracker Tesla Musketeer
Bats Knight Musketeer
Bats Knight Tesla Musketeer
Knight Tesla Musketeer
Arrows Firecracker Bats Tesla Musketeer
Bats Knight Tesla Musketeer
Knight Tesla
Bats Knight Firecracker
Tesla Musketeer
Bats Knight Tesla Musketeer
Arrows
Knight Tesla
Firecracker Tesla Musketeer
Tesla Bats Knight Firecracker Musketeer
Bats Arrows Firecracker Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer
Firecracker

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