My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Sparky
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Elixir Golem Wizard Skeleton Army Sparky
The Log
Firecracker Elixir Golem Skeleton Army Sparky
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Wizard Skeleton Army Sparky
Fireball
Firecracker Elixir Golem Wizard Skeleton Army Sparky
Poison
Bats Firecracker Elixir Golem Wizard Skeleton Army Sparky
Lightning
Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Skeleton Army Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Sparky
Arrows
Sparky Elixir Golem Mega Knight
Firecracker
Elixir Golem Bats Sparky Mega Knight
Elixir Golem
Firecracker Bats Arrows Wizard Sparky
Wizard
Elixir Golem Sparky Mega Knight
Skeleton Army
Sparky
Sparky
Arrows Bats Firecracker Elixir Golem Wizard Skeleton Army
Mega Knight
Bats Arrows Firecracker Wizard

Defense Synergies 1 9

Bats
Firecracker Sparky Mega Knight
Arrows
Mega Knight Sparky
Firecracker
Bats Skeleton Army Mega Knight
Elixir Golem
Wizard
Skeleton Army Mega Knight
Skeleton Army
Firecracker Wizard Sparky
Sparky
Bats Arrows Skeleton Army
Mega Knight
Arrows Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Skeleton Army Sparky Bats Firecracker Mega Knight
Skeleton Army Sparky Mega Knight Bats
Skeleton Army Sparky Bats Firecracker Mega Knight
Arrows Firecracker Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Bats Firecracker Mega Knight
Bats Arrows Firecracker Wizard
Arrows Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Firecracker Sparky Mega Knight
Bats Skeleton Army Arrows Firecracker Wizard Mega Knight
Arrows Bats Firecracker Wizard
Skeleton Army Sparky Mega Knight Bats Wizard
Wizard Skeleton Army Sparky Mega Knight Bats Arrows Firecracker
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Bats Arrows Firecracker Skeleton Army
Arrows Mega Knight Bats Firecracker Wizard Skeleton Army
Arrows Wizard Bats Firecracker Mega Knight
Sparky
Wizard Skeleton Army Mega Knight Bats Arrows Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Sparky
Arrows Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Bats Sparky
Skeleton Army Mega Knight Bats Sparky
Skeleton Army Sparky Mega Knight
Arrows Firecracker Wizard Bats
Skeleton Army Sparky Bats
Mega Knight Skeleton Army Sparky
Mega Knight Bats Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Sparky
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Wizard Sparky
Wizard Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Bats Firecracker
Bats Arrows Mega Knight Firecracker Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Sparky
Wizard Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Sparky
Firecracker Arrows Wizard Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Bats Arrows Firecracker Wizard Sparky
Bats Firecracker Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Bats Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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