My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Zappies Baby Dragon Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Ram Rider
Giant Snowball
Bomber Zappies Baby Dragon Ram Rider
Zap
Bomber Firecracker Zappies Bandit Ram Rider
Barbarian Barrel
Bomber Knight Firecracker Zappies Bandit
The Log
Bomber Firecracker Zappies Bandit Ram Rider
Earthquake
Bomber Firecracker Zappies
Arrows
Bomber Firecracker Zappies
Royal Delivery
Bomber Knight Firecracker Zappies Baby Dragon Bandit Ram Rider
Fireball
Bomber Firecracker Zappies Baby Dragon Bandit Ram Rider
Poison
Bomber Firecracker Zappies
Lightning
Knight Baby Dragon Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Firecracker Bandit Zappies Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Firecracker

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Baby Dragon Bandit Ram Rider
Knight
Firecracker Baby Dragon Bomber Zappies The Log Ram Rider
Firecracker
Knight Zappies Baby Dragon Bandit Ram Rider
Zappies
Knight Firecracker Baby Dragon Bandit Ram Rider
Baby Dragon
Knight Bomber Firecracker Zappies Bandit Ram Rider
The Log
Knight Bandit Ram Rider
Bandit
Bomber Firecracker Zappies Baby Dragon The Log Ram Rider
Ram Rider
Bomber Knight Firecracker Zappies Baby Dragon The Log Bandit

Defense Synergies 3 15

Bomber
Knight The Log Bandit
Knight
Bomber Firecracker Zappies Baby Dragon The Log
Firecracker
Knight The Log Zappies Baby Dragon Bandit
Zappies
Knight Firecracker The Log Bandit
Baby Dragon
Knight Firecracker The Log Bandit
The Log
Firecracker Bomber Knight Zappies Baby Dragon Bandit Ram Rider
Bandit
Bomber Firecracker Zappies Baby Dragon The Log Ram Rider
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Zappies Baby Dragon The Log Ram Rider
Knight Firecracker Zappies The Log Bandit Ram Rider
Ram Rider Bomber Knight Zappies Bandit
Knight Firecracker Zappies Bandit Ram Rider
Bomber Firecracker The Log
The Log Bomber Firecracker Zappies Baby Dragon Bandit
Ram Rider Firecracker Zappies Baby Dragon
Baby Dragon The Log Bandit Ram Rider
Zappies
Knight Bomber Firecracker Zappies Bandit
Bomber Knight Firecracker Zappies Baby Dragon The Log Bandit Ram Rider
Firecracker Zappies Baby Dragon Ram Rider
Bomber Knight Zappies The Log Bandit Ram Rider
Bomber Firecracker Zappies Baby Dragon The Log
Knight Zappies Bandit Ram Rider
Zappies The Log Bandit Ram Rider
Bomber Knight Firecracker Zappies
Bomber Knight Firecracker Zappies Baby Dragon The Log Bandit Ram Rider
Baby Dragon The Log Bomber Knight Firecracker Zappies Bandit Ram Rider
Zappies Ram Rider
Bomber Knight Firecracker Zappies Baby Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Bandit
Bandit Bomber Knight Firecracker Baby Dragon The Log
Zappies Bandit Knight The Log Ram Rider
Knight Zappies The Log Bandit Ram Rider
Knight Zappies Bandit Ram Rider
Firecracker Zappies Baby Dragon Ram Rider
Knight Zappies Bandit Ram Rider
Knight Zappies
Knight Firecracker Zappies Baby Dragon The Log Bandit
Zappies
Knight Zappies
The Log
Knight Zappies Bandit Ram Rider
Bomber Firecracker Zappies Baby Dragon
Zappies Bomber Knight Firecracker Baby Dragon The Log
Bomber Firecracker Zappies Baby Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit Ram Rider
Baby Dragon The Log Bandit
Knight Firecracker The Log
Bomber Firecracker Baby Dragon The Log
Firecracker Baby Dragon Ram Rider
Bomber Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon Ram Rider
The Log Firecracker Bandit Ram Rider
Firecracker Knight The Log Bandit Ram Rider
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon The Log
Bomber Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon The Log Bandit
Bomber
Bomber Firecracker Baby Dragon The Log Bandit
Bomber Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Bomber Baby Dragon
Firecracker The Log Baby Dragon Bandit Ram Rider
Baby Dragon The Log Bandit Ram Rider
Firecracker Baby Dragon The Log Bandit
Firecracker Baby Dragon
Firecracker Zappies
Bomber The Log Bandit
Firecracker Zappies
Firecracker The Log
Zappies Bandit
Firecracker Zappies Baby Dragon Ram Rider
The Log
Knight Firecracker Baby Dragon
The Log Bomber Firecracker Baby Dragon
Firecracker
Firecracker Zappies Baby Dragon The Log
Firecracker Zappies
Firecracker Baby Dragon The Log Bandit
Firecracker

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