My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army Bandit
Earthquake
Firecracker Inferno Tower Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Bandit Electro Wizard
Fireball
Firecracker Inferno Tower Goblin Barrel Skeleton Army Bandit Electro Wizard
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Bandit Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Bandit Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Bandit Mega Knight
Inferno Tower
Goblin Barrel
Firecracker Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
The Log
Bandit Mega Knight
Bandit
Firecracker Goblin Barrel The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log Bandit Electro Wizard

Defense Synergies 4 16

Firecracker
The Log Inferno Tower Skeleton Army Bandit Electro Wizard Mega Knight
Inferno Tower
Skeleton Army The Log Electro Wizard Firecracker Bandit Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker The Log Bandit Electro Wizard
The Log
Firecracker Inferno Tower Skeleton Army Bandit Electro Wizard Mega Knight
Bandit
Firecracker Inferno Tower Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Firecracker Skeleton Army The Log Bandit Mega Knight
Mega Knight
Firecracker Inferno Tower The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Firecracker The Log Bandit Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Bandit Electro Wizard
Inferno Tower Skeleton Army Firecracker Bandit Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard Firecracker
Inferno Tower The Log Bandit Electro Wizard Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Firecracker Inferno Tower Bandit Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Bandit Mega Knight
Inferno Tower Firecracker Electro Wizard
Inferno Tower Skeleton Army Mega Knight The Log Bandit Electro Wizard
Skeleton Army Mega Knight Firecracker The Log Electro Wizard
Inferno Tower Skeleton Army Bandit Electro Wizard Mega Knight
Inferno Tower Skeleton Army The Log Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Inferno Tower Skeleton Army Electro Wizard
Mega Knight Firecracker Skeleton Army The Log Bandit Electro Wizard
The Log Firecracker Bandit Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Firecracker The Log Mega Knight
Skeleton Army Bandit Mega Knight Inferno Tower The Log Electro Wizard
Skeleton Army Mega Knight Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Skeleton Army Bandit Mega Knight
Firecracker Electro Wizard
Skeleton Army Inferno Tower Bandit Electro Wizard
Inferno Tower Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Inferno Tower Skeleton Army The Log Bandit
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Inferno Tower Bandit
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Firecracker The Log
Mega Knight Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Bandit Electro Wizard
The Log Bandit Mega Knight
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army Bandit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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