My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Ice Spirit Knight Firecracker Bandit
The Log
Ice Spirit Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hog Rider P.E.K.K.A Bandit
Fireball
Firecracker Hog Rider Bandit
Poison
Firecracker
Lightning
Knight Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Firecracker Bandit Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Firecracker

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider P.E.K.K.A Firecracker Bandit
Zap
Ice Spirit Firecracker Fireball Hog Rider P.E.K.K.A Knight Bandit
Knight
Ice Spirit Firecracker Hog Rider Zap Fireball
Firecracker
Zap Knight Hog Rider Ice Spirit P.E.K.K.A Bandit
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Firecracker Fireball Bandit
P.E.K.K.A
Ice Spirit Zap Firecracker
Bandit
Ice Spirit Zap Firecracker Hog Rider

Defense Synergies 3 13

Ice Spirit
Zap Knight Firecracker Fireball P.E.K.K.A Bandit
Zap
Ice Spirit Fireball Knight Firecracker P.E.K.K.A Bandit
Knight
Firecracker Ice Spirit Zap Fireball
Firecracker
Knight Ice Spirit Zap P.E.K.K.A Bandit
Fireball
Zap Ice Spirit Knight Bandit
Hog Rider
P.E.K.K.A
Ice Spirit Zap Firecracker
Bandit
Ice Spirit Zap Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
P.E.K.K.A Ice Spirit Zap Knight Firecracker Bandit
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Bandit
Ice Spirit Zap Firecracker Fireball
Zap Fireball P.E.K.K.A Bandit
P.E.K.K.A
Knight Ice Spirit Firecracker Bandit
Zap Knight Firecracker Fireball Bandit
Zap Firecracker Fireball
P.E.K.K.A Ice Spirit Zap Knight Fireball Bandit
Fireball Ice Spirit Zap Firecracker P.E.K.K.A
P.E.K.K.A Knight Bandit
Ice Spirit Zap Fireball P.E.K.K.A Bandit
Knight Firecracker Fireball P.E.K.K.A
Ice Spirit Fireball Zap Knight Firecracker Bandit
Zap Ice Spirit Knight Firecracker Fireball Bandit
P.E.K.K.A
Knight Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Knight Firecracker
P.E.K.K.A Bandit Ice Spirit Zap Knight
P.E.K.K.A Zap Knight Fireball Bandit
P.E.K.K.A Knight Bandit
Firecracker Fireball Ice Spirit Zap
P.E.K.K.A Knight Fireball Bandit
P.E.K.K.A Knight
Zap P.E.K.K.A Ice Spirit Knight Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball Bandit
Firecracker Fireball
Ice Spirit Zap Knight Firecracker Fireball P.E.K.K.A
Zap Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Bandit
Firecracker Fireball Zap Bandit
Fireball Bandit
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker Bandit
Fireball
Firecracker Zap Knight Fireball Bandit
Fireball Zap Firecracker
Knight Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Zap Firecracker Fireball Bandit
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Firecracker Bandit
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Ice Spirit Fireball Bandit
Fireball Zap Firecracker
Fireball
Fireball Knight Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Bandit

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