My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblin Gang Barbarians Minion Horde Skeleton Army
Zap
Goblin Gang Firecracker Minion Horde Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Barbarians Wizard Skeleton Army Electro Wizard
The Log
Goblin Gang Firecracker Barbarians Skeleton Army
Earthquake
Goblin Gang Firecracker Barbarians Skeleton Army
Arrows
Goblin Gang Firecracker Minion Horde Skeleton Army
Royal Delivery
Goblin Gang Firecracker Barbarians Minion Horde Wizard Skeleton Army Electro Wizard
Fireball
Goblin Gang Firecracker Barbarians Minion Horde Wizard Skeleton Army Electro Wizard
Poison
Goblin Gang Firecracker Barbarians Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Electro Wizard Barbarians Minion Horde Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Electro Wizard

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang
Barbarians
Minion Horde
Wizard
Skeleton Army
Lightning
Electro Wizard

Defense Synergies 0 11

Goblin Gang
Firecracker Barbarians Skeleton Army Electro Wizard
Firecracker
Goblin Gang Skeleton Army Electro Wizard
Barbarians
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Barbarians
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Goblin Gang Firecracker Barbarians Wizard Electro Wizard
Lightning
Electro Wizard
Goblin Gang Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Firecracker Electro Wizard
Goblin Gang Barbarians Minion Horde Skeleton Army Lightning Electro Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Firecracker Electro Wizard
Lightning Firecracker Barbarians Skeleton Army
Goblin Gang Skeleton Army Firecracker Electro Wizard
Minion Horde Lightning Electro Wizard Goblin Gang Firecracker Wizard
Lightning Barbarians Electro Wizard
Barbarians Minion Horde Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Barbarians Minion Horde Electro Wizard
Goblin Gang Barbarians Minion Horde Skeleton Army Electro Wizard Firecracker Wizard
Minion Horde Goblin Gang Firecracker Wizard Electro Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Wizard Lightning Electro Wizard
Wizard Skeleton Army Goblin Gang Firecracker Barbarians Minion Horde Electro Wizard
Barbarians Skeleton Army Goblin Gang Minion Horde Electro Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Lightning Electro Wizard
Barbarians Minion Horde Wizard Goblin Gang Firecracker Skeleton Army Electro Wizard
Goblin Gang Firecracker Barbarians Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Firecracker Barbarians Electro Wizard
Barbarians Electro Wizard
Goblin Gang Wizard Skeleton Army Firecracker Barbarians Minion Horde Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Electro Wizard
Electro Wizard Goblin Gang Firecracker Wizard Lightning
Goblin Gang Barbarians Skeleton Army Minion Horde Lightning Electro Wizard
Goblin Gang Skeleton Army Lightning Barbarians Minion Horde Electro Wizard
Barbarians Goblin Gang Minion Horde Skeleton Army
Firecracker Wizard Goblin Gang Minion Horde Electro Wizard
Goblin Gang Skeleton Army Barbarians Minion Horde Lightning Electro Wizard
Barbarians Minion Horde Skeleton Army
Minion Horde Lightning Electro Wizard Firecracker Barbarians Skeleton Army
Goblin Gang Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Lightning Barbarians Electro Wizard
Barbarians Skeleton Army Lightning Goblin Gang Minion Horde Wizard
Wizard Firecracker Barbarians Minion Horde Skeleton Army
Goblin Gang Barbarians Skeleton Army Electro Wizard Firecracker Minion Horde Lightning
Firecracker Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Minion Horde
Firecracker Electro Wizard
Lightning Minion Horde
Lightning Firecracker Barbarians
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard Lightning
Firecracker Wizard Lightning
Lightning Goblin Gang Minion Horde Electro Wizard
Firecracker Lightning Minion Horde Wizard Electro Wizard
Lightning Firecracker Wizard
Lightning Firecracker
Lightning Firecracker Minion Horde
Lightning Firecracker
Lightning Firecracker Minion Horde Wizard
Lightning Firecracker Minion Horde Wizard
Lightning
Minion Horde Lightning
Lightning Firecracker Wizard Electro Wizard
Lightning Firecracker Wizard
Lightning Minion Horde
Lightning Wizard
Lightning
Lightning Barbarians Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard Lightning Electro Wizard
Lightning Wizard
Lightning Firecracker
Lightning Firecracker Minion Horde Wizard Electro Wizard
Lightning Electro Wizard Firecracker Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Firecracker Minion Horde Electro Wizard
Minion Horde
Firecracker Wizard Lightning
Minion Horde Lightning Electro Wizard Goblin Gang Barbarians Skeleton Army
Lightning Firecracker Wizard Electro Wizard
Lightning Goblin Gang Firecracker Minion Horde Wizard Electro Wizard
Firecracker Wizard Lightning
Lightning
Firecracker Minion Horde
Goblin Gang Firecracker Minion Horde Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard
Lightning Firecracker Wizard

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