My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Bats Firecracker
Royal Delivery
Electro Spirit Bats Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Bats
Hog Rider Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A
Firecracker
Hog Rider Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Firecracker Hog Rider The Log
Hog Rider
Bats Arrows Firecracker The Log Electro Spirit Mini P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Bats Firecracker The Log
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 9

Electro Spirit
The Log
Bats
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A P.E.K.K.A
Firecracker
The Log Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Firecracker
Hog Rider
P.E.K.K.A
The Log Bats Arrows Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Electro Spirit Bats Firecracker
Bats Electro Spirit Arrows Firecracker
Electro Spirit Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Bats Electro Spirit Arrows Firecracker The Log
Arrows Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats The Log
Electro Spirit Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Electro Spirit Bats Firecracker The Log
Arrows The Log Electro Spirit Bats Firecracker
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Bats Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Bats The Log
P.E.K.K.A Mini P.E.K.K.A
Arrows Firecracker Electro Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Bats Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker
Electro Spirit Bats Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Bats Arrows Electro Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Electro Spirit
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Mini P.E.K.K.A
Arrows The Log
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Electro Spirit Bats
Arrows Firecracker
Arrows The Log
Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Electro Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker

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