My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Skeleton King
Giant Snowball
Bats Goblin Gang Balloon Lumberjack Skeleton King
Zap
Bats Goblin Gang Firecracker Balloon Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tesla Lumberjack Skeleton King
The Log
Goblin Gang Firecracker Lumberjack Skeleton King
Earthquake
Goblin Gang Firecracker Tesla Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Balloon Lumberjack Skeleton King
Fireball
Goblin Gang Firecracker Tesla Balloon Lumberjack Skeleton King
Poison
Bats Goblin Gang Firecracker Balloon Skeleton King
Lightning
Tesla Balloon Lumberjack Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Tesla Lumberjack Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Lumberjack Skeleton King
Goblin Gang
Firecracker Balloon Skeleton King
Firecracker
Bats Goblin Gang Balloon Lumberjack
Tesla
Balloon
Bats Lumberjack Goblin Gang Firecracker The Log
The Log
Balloon Lumberjack
Lumberjack
Balloon Bats Firecracker The Log
Skeleton King
Bats Goblin Gang

Defense Synergies 3 11

Bats
Firecracker Tesla The Log Lumberjack Skeleton King
Goblin Gang
Tesla Firecracker The Log Lumberjack
Firecracker
The Log Bats Goblin Gang Tesla Lumberjack
Tesla
Goblin Gang The Log Bats Firecracker
Balloon
The Log
Firecracker Tesla Bats Goblin Gang Lumberjack
Lumberjack
Bats Goblin Gang Firecracker The Log
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Lumberjack Bats Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Lumberjack Bats
Tesla Lumberjack Bats Goblin Gang Firecracker Skeleton King
Firecracker The Log Lumberjack
Goblin Gang The Log Bats Firecracker Tesla Lumberjack
Bats Tesla Goblin Gang Firecracker
Tesla The Log
Tesla Goblin Gang Lumberjack Skeleton King
Goblin Gang Firecracker Tesla Lumberjack
Bats Goblin Gang Firecracker Tesla The Log Lumberjack Skeleton King
Tesla Bats Goblin Gang Firecracker
Tesla Lumberjack Bats Goblin Gang The Log
Bats Goblin Gang Firecracker Tesla The Log Lumberjack Skeleton King
Goblin Gang Tesla Lumberjack Skeleton King
Goblin Gang Tesla The Log Lumberjack
Tesla Bats Goblin Gang Firecracker Lumberjack
Tesla Bats Goblin Gang Firecracker The Log Lumberjack
The Log Bats Firecracker Tesla Lumberjack
Tesla Lumberjack
Goblin Gang Bats Firecracker Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla
Goblin Gang Firecracker Tesla The Log Lumberjack
Goblin Gang Lumberjack Bats The Log
Goblin Gang Lumberjack Bats Tesla The Log
Goblin Gang Tesla Lumberjack
Firecracker Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Lumberjack
Tesla Lumberjack
Bats Firecracker The Log
Goblin Gang Tesla
Bats Tesla Lumberjack
The Log
Goblin Gang Tesla Lumberjack Skeleton King
Firecracker Tesla
Goblin Gang Tesla Bats Firecracker The Log Lumberjack Skeleton King
Bats Firecracker Tesla The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Lumberjack
The Log Firecracker Skeleton King
Firecracker
Bats Goblin Gang Firecracker The Log Skeleton King
Firecracker Bats
Firecracker The Log
Firecracker

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