My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Cannon
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Suspicious Bush
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Bats Firecracker Suspicious Bush
Royal Delivery
Skeletons Bats Firecracker
Fireball
Cannon Firecracker Suspicious Bush
Poison
Bats Cannon Firecracker Suspicious Bush
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Suspicious Bush The Log Cannon Firecracker Earthquake Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Suspicious Bush The Log

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker
Cannon
Firecracker
Bats Earthquake
Suspicious Bush
Earthquake
Firecracker The Log
The Log
Earthquake
Goblin Machine

Defense Synergies 3 12

Skeletons
Cannon Bats Firecracker Earthquake The Log
Bats
Skeletons Cannon Firecracker Earthquake The Log
Cannon
Skeletons The Log Bats Firecracker Earthquake
Firecracker
The Log Skeletons Bats Cannon Earthquake
Suspicious Bush
Earthquake
Skeletons Bats Cannon Firecracker The Log
The Log
Cannon Firecracker Skeletons Bats Earthquake
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Skeletons Bats Cannon Firecracker The Log
Cannon Skeletons Bats
Cannon Skeletons Bats Firecracker
Firecracker Earthquake The Log
The Log Skeletons Bats Cannon Firecracker Earthquake
Bats Cannon Firecracker
Earthquake Cannon The Log
Cannon Skeletons
Skeletons Cannon Firecracker
Bats Skeletons Cannon Firecracker Earthquake The Log
Bats Firecracker
Cannon Skeletons Bats Earthquake The Log
Bats Cannon Firecracker Earthquake The Log
Cannon
Cannon The Log
Skeletons Bats Cannon Firecracker
Cannon Bats Firecracker The Log
Earthquake The Log Bats Cannon Firecracker
Cannon
Bats Cannon Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker The Log
Skeletons Bats The Log
Bats The Log
Skeletons Cannon
Firecracker Skeletons Bats
Skeletons Bats
Skeletons Bats Firecracker The Log
Skeletons Cannon
Bats
The Log
Skeletons Cannon
Cannon Firecracker
Skeletons Bats Firecracker The Log
Bats Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats Goblin Machine
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats
Firecracker Earthquake The Log Goblin Machine
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake The Log Goblin Machine
Firecracker Earthquake The Log Goblin Machine
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Goblin Machine
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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