My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Minion Baby Dragon Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Mega Minion Clone Baby Dragon
Zap
Bats Firecracker Clone
Barbarian Barrel
Firecracker Clone
The Log
Firecracker Clone
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Mega Minion Clone Baby Dragon
Fireball
Firecracker Mega Minion Clone Baby Dragon
Poison
Bats Firecracker Mega Minion Clone
Lightning
Mega Minion Baby Dragon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Clone Baby Dragon Golem Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Mega Minion Clone Baby Dragon Goblin Machine Goblinstein Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Mega Minion Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mega Minion Clone Baby Dragon Golem
Firecracker
Bats Mega Minion Baby Dragon Golem
Mega Minion
Golem Bats Firecracker Baby Dragon
Clone
Golem Bats Baby Dragon
Baby Dragon
Golem Bats Firecracker Mega Minion Clone
Golem
Mega Minion Clone Baby Dragon Bats Firecracker
Goblin Machine
Goblinstein

Defense Synergies 0 5

Bats
Firecracker Baby Dragon
Firecracker
Bats Mega Minion Baby Dragon
Mega Minion
Firecracker Baby Dragon
Clone
Baby Dragon
Bats Firecracker Mega Minion
Golem
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Baby Dragon
Bats Firecracker Mega Minion
Bats Mega Minion
Bats Firecracker Mega Minion
Firecracker
Bats Firecracker Mega Minion Baby Dragon
Bats Mega Minion Firecracker Baby Dragon
Baby Dragon
Firecracker
Bats Firecracker Mega Minion Baby Dragon
Mega Minion Bats Firecracker Baby Dragon
Bats
Bats Firecracker Mega Minion Baby Dragon
Bats Firecracker
Bats Firecracker Mega Minion Baby Dragon
Baby Dragon Bats Firecracker Mega Minion
Bats Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Mega Minion Baby Dragon
Bats
Bats
Firecracker Bats Baby Dragon
Bats Mega Minion
Bats Firecracker Mega Minion Baby Dragon
Mega Minion
Bats Mega Minion
Firecracker Baby Dragon
Bats Firecracker Mega Minion Baby Dragon
Bats Firecracker Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Bats Mega Minion Baby Dragon Goblin Machine
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats
Firecracker Goblin Machine
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats
Firecracker Mega Minion Baby Dragon Goblin Machine
Firecracker Baby Dragon Goblin Machine
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Goblin Machine
Mega Minion
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Bats Firecracker Mega Minion
Mega Minion
Firecracker
Firecracker
Bats
Firecracker Mega Minion Baby Dragon
Firecracker Mega Minion Baby Dragon
Firecracker Baby Dragon
Firecracker Mega Minion
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon
Firecracker

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