My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Furnace Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Furnace Princess
Zap
Bats Firecracker Furnace Princess
Barbarian Barrel
Knight Firecracker Furnace Princess
The Log
Firecracker Hog Rider Furnace Princess
Earthquake
Firecracker Hog Rider Furnace
Arrows
Bats Firecracker Furnace Princess
Royal Delivery
Bats Knight Firecracker Hog Rider Princess
Fireball
Firecracker Hog Rider Furnace Princess
Poison
Bats Firecracker Furnace Princess
Lightning
Knight Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Furnace Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Firecracker Princess Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Firecracker

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Knight Furnace Princess Mega Knight
Knight
Bats Firecracker Hog Rider Princess Zap Furnace
Firecracker
Zap Knight Hog Rider Bats Princess Mega Knight
Hog Rider
Bats Zap Knight Firecracker Furnace Princess Mega Knight
Furnace
Zap Knight Hog Rider Princess
Princess
Knight Zap Firecracker Hog Rider Furnace Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider Princess

Defense Synergies 4 11

Bats
Knight Zap Firecracker Mega Knight
Zap
Mega Knight Bats Knight Firecracker Furnace Princess
Knight
Bats Firecracker Princess Zap Furnace
Firecracker
Knight Bats Zap Princess Mega Knight
Hog Rider
Furnace
Zap Knight
Princess
Knight Zap Firecracker Mega Knight
Mega Knight
Zap Bats Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Bats Zap Knight Firecracker Furnace Mega Knight
Furnace Mega Knight Bats Knight
Bats Knight Firecracker Furnace Mega Knight
Firecracker Princess Mega Knight
Bats Zap Firecracker Furnace Mega Knight
Bats Furnace Zap Firecracker Princess
Zap Mega Knight
Furnace Princess
Knight Firecracker Mega Knight
Bats Zap Knight Firecracker Furnace Princess Mega Knight
Bats Zap Firecracker Furnace Princess
Furnace Mega Knight Bats Zap Knight
Mega Knight Bats Zap Firecracker Furnace Princess
Knight Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Bats Knight Firecracker Furnace
Mega Knight Bats Zap Knight Firecracker Furnace
Zap Furnace Bats Knight Firecracker Princess Mega Knight
Mega Knight Bats Knight Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Furnace
Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Furnace
Mega Knight Bats Zap Knight
Knight Mega Knight
Firecracker Furnace Bats Zap Princess
Bats Knight Furnace
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight
Mega Knight Zap
Mega Knight Knight
Firecracker Furnace Princess Mega Knight
Bats Zap Knight Firecracker Furnace
Bats Mega Knight Zap Firecracker Princess
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker
Firecracker Zap Princess
Knight Firecracker
Zap Firecracker Furnace Mega Knight
Firecracker Bats Zap Furnace Princess
Firecracker Furnace Princess
Zap Firecracker Princess
Zap Firecracker
Bats
Firecracker Zap Knight Princess
Zap Firecracker Princess
Knight Firecracker Princess
Firecracker Princess
Princess Zap Firecracker Furnace
Zap Firecracker Furnace Princess
Firecracker Furnace Princess Mega Knight
Bats
Zap Firecracker Princess Mega Knight
Zap Firecracker Princess Mega Knight
Mega Knight
Princess
Zap
Zap Firecracker Furnace Princess Mega Knight
Firecracker Zap Princess
Zap Princess Mega Knight
Zap Firecracker
Bats Zap Firecracker Furnace Princess
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker Princess
Mega Knight
Firecracker Princess
Zap Bats Princess
Zap Firecracker Princess
Knight Firecracker Princess Mega Knight
Zap Firecracker Princess
Zap
Firecracker Mega Knight
Zap Bats Firecracker Princess
Firecracker Bats Zap Princess
Zap Firecracker Princess Mega Knight

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