My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Night Witch Skeleton King
Giant Snowball
Bats Skeleton Army Night Witch Skeleton King
Zap
Bats Firecracker Skeleton Army Night Witch Skeleton King
Barbarian Barrel
Firecracker Tesla Skeleton Army Night Witch Skeleton King
The Log
Firecracker Skeleton Army Skeleton King
Earthquake
Firecracker Tesla Skeleton Army Skeleton King
Arrows
Bats Firecracker Skeleton Army Night Witch Skeleton King
Royal Delivery
Bats Firecracker Skeleton Army Night Witch Skeleton King
Fireball
Firecracker Tesla Skeleton Army Night Witch Skeleton King
Poison
Bats Firecracker Skeleton Army Night Witch Skeleton King
Lightning
Tesla Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Skeleton Army Tesla Night Witch Skeleton King Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Golem Skeleton King
Arrows
Golem Night Witch
Firecracker
Bats Golem
Tesla
Skeleton Army
Skeleton King
Golem
Arrows Night Witch Bats Firecracker Skeleton King
Night Witch
Golem Arrows Skeleton King
Skeleton King
Skeleton Army Bats Golem Night Witch

Defense Synergies 0 10

Bats
Firecracker Tesla Skeleton King
Arrows
Tesla
Firecracker
Bats Tesla Skeleton Army Night Witch
Tesla
Bats Arrows Firecracker Skeleton Army Night Witch
Skeleton Army
Firecracker Tesla Skeleton King
Golem
Night Witch
Firecracker Tesla
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeleton Army Bats Firecracker Tesla Night Witch
Tesla Skeleton Army Bats Night Witch
Tesla Skeleton Army Night Witch Bats Firecracker Skeleton King
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Bats Firecracker Tesla Night Witch
Bats Tesla Arrows Firecracker Night Witch
Arrows Tesla
Tesla Skeleton Army Night Witch Skeleton King
Skeleton Army Firecracker Tesla Night Witch
Bats Skeleton Army Arrows Firecracker Tesla Night Witch Skeleton King
Arrows Tesla Bats Firecracker Night Witch
Tesla Skeleton Army Night Witch Bats
Skeleton Army Bats Arrows Firecracker Tesla Night Witch Skeleton King
Skeleton Army Tesla Skeleton King
Skeleton Army Tesla
Tesla Bats Arrows Firecracker Skeleton Army Night Witch
Arrows Tesla Bats Firecracker Skeleton Army Night Witch
Arrows Bats Firecracker Tesla
Tesla
Skeleton Army Bats Arrows Firecracker Tesla Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Firecracker Tesla
Skeleton Army Bats
Skeleton Army Bats Tesla Night Witch
Tesla Skeleton Army Night Witch
Arrows Firecracker Bats Tesla
Skeleton Army Bats Tesla Night Witch
Tesla Skeleton Army
Bats Firecracker Skeleton Army
Tesla Skeleton Army
Bats Tesla
Skeleton Army Arrows
Skeleton Army Tesla Night Witch Skeleton King
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker Night Witch Skeleton King
Bats Arrows Firecracker Tesla Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Night Witch
Arrows Firecracker
Arrows Firecracker
Night Witch
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Night Witch
Bats Firecracker
Night Witch
Arrows Night Witch
Arrows Firecracker
Arrows Firecracker
Bats Skeleton Army Night Witch
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker Skeleton King
Arrows
Firecracker
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker
Firecracker

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