My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Bandit Magic Archer
The Log
Goblin Gang Firecracker Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker P.E.K.K.A Bandit Magic Archer
Fireball
Goblin Gang Firecracker Bandit Magic Archer
Poison
Bats Goblin Gang Firecracker Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Gang Firecracker Bandit Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A Bandit
Arrows
Mirror P.E.K.K.A Bandit
Goblin Gang
Firecracker Mirror P.E.K.K.A Bandit
Firecracker
Bats Goblin Gang Mirror P.E.K.K.A Bandit
Mirror
Arrows Goblin Gang Firecracker Magic Archer
P.E.K.K.A
Arrows Magic Archer Bats Goblin Gang Firecracker
Bandit
Bats Arrows Goblin Gang Firecracker Magic Archer
Magic Archer
P.E.K.K.A Mirror Bandit

Defense Synergies 1 15

Bats
Firecracker P.E.K.K.A Bandit
Arrows
Mirror P.E.K.K.A Bandit
Goblin Gang
Firecracker Mirror P.E.K.K.A Bandit Magic Archer
Firecracker
Bats Goblin Gang Mirror P.E.K.K.A Bandit
Mirror
Arrows Goblin Gang Firecracker Magic Archer
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker
Bandit
Bats Arrows Goblin Gang Firecracker Magic Archer
Magic Archer
Goblin Gang Mirror Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
P.E.K.K.A Bats Goblin Gang Firecracker Bandit
Goblin Gang P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Goblin Gang Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Bandit Magic Archer
Bats Arrows Goblin Gang Firecracker Magic Archer
Arrows P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Bandit
Bats Goblin Gang Arrows Firecracker Bandit Magic Archer
Arrows Bats Goblin Gang Firecracker Magic Archer
P.E.K.K.A Bats Goblin Gang Bandit
Bats Arrows Goblin Gang Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang Bandit
Goblin Gang P.E.K.K.A Bandit
Bats Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Bandit Magic Archer
Arrows Bats Firecracker Bandit Magic Archer
P.E.K.K.A
Goblin Gang Bats Arrows Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Bandit
Bandit Arrows Goblin Gang Firecracker Magic Archer
Goblin Gang P.E.K.K.A Bandit Bats
Goblin Gang P.E.K.K.A Bats Bandit
P.E.K.K.A Goblin Gang Bandit
Arrows Firecracker Bats Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Firecracker Bandit Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Bandit
Firecracker Magic Archer
Goblin Gang Bats Firecracker P.E.K.K.A Magic Archer
Bats Arrows Firecracker P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Bandit
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer
Arrows Firecracker Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit
Bats Goblin Gang
Firecracker Arrows Bandit Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit Magic Archer
Magic Archer Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Bandit Magic Archer
Arrows Firecracker Magic Archer
Magic Archer
Arrows
Arrows
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker Bandit Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Arrows Bandit Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Bats Goblin Gang Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows
Goblin Gang Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Bandit Magic Archer
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: