My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Royal Hogs
Giant Snowball
Bats Minion Horde Royal Hogs
Zap
Bats Firecracker Minion Horde Royal Hogs
Barbarian Barrel
Firecracker Elite Barbarians Royal Hogs
The Log
Firecracker Elite Barbarians Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Bats Firecracker Minion Horde Royal Hogs
Royal Delivery
Bats Firecracker Minion Horde Elite Barbarians Royal Hogs
Fireball
Firecracker Minion Horde Elite Barbarians Royal Hogs
Poison
Bats Firecracker Minion Horde Royal Hogs
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Fireball Minion Horde Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elite Barbarians Royal Hogs
Zap
Firecracker Elite Barbarians Fireball Mirror Bats Minion Horde Royal Hogs
Firecracker
Zap Bats Elite Barbarians Royal Hogs Mirror
Minion Horde
Zap Mirror
Elite Barbarians
Zap Bats Firecracker Fireball
Fireball
Zap Mirror Elite Barbarians Royal Hogs
Royal Hogs
Bats Zap Firecracker Fireball
Mirror
Zap Fireball Firecracker Minion Horde

Defense Synergies 4 6

Bats
Zap Firecracker
Zap
Fireball Mirror Bats Firecracker Minion Horde Elite Barbarians
Firecracker
Bats Zap Mirror
Minion Horde
Mirror Zap
Elite Barbarians
Zap
Fireball
Zap Mirror
Royal Hogs
Mirror
Zap Minion Horde Fireball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde Fireball
Minion Horde Elite Barbarians Bats Zap Firecracker
Minion Horde Bats Elite Barbarians
Minion Horde Elite Barbarians Bats Firecracker
Firecracker Elite Barbarians Fireball
Fireball Bats Zap Firecracker
Bats Minion Horde Zap Firecracker Fireball
Zap Fireball
Minion Horde Elite Barbarians
Elite Barbarians Firecracker Minion Horde
Bats Minion Horde Zap Firecracker Fireball
Minion Horde Bats Zap Firecracker Fireball
Minion Horde Bats Zap Elite Barbarians Fireball
Fireball Bats Zap Firecracker Minion Horde
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians Fireball
Minion Horde Bats Firecracker Elite Barbarians Fireball
Fireball Bats Zap Firecracker Minion Horde Elite Barbarians
Zap Bats Firecracker Fireball
Elite Barbarians
Bats Firecracker Minion Horde Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball
Fireball Zap Firecracker Elite Barbarians
Bats Zap Minion Horde Elite Barbarians
Bats Zap Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Firecracker Fireball Bats Zap Minion Horde
Bats Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Bats Firecracker Elite Barbarians Fireball
Minion Horde
Bats Minion Horde Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball
Firecracker Minion Horde Fireball
Elite Barbarians Bats Zap Firecracker Minion Horde Fireball
Bats Zap Firecracker Minion Horde Elite Barbarians Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball Zap
Minion Horde Fireball
Firecracker Fireball
Fireball Zap Firecracker Minion Horde
Firecracker Fireball Bats Zap Minion Horde
Firecracker Minion Horde
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Minion Horde Elite Barbarians Fireball
Firecracker Zap Minion Horde Fireball
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Minion Horde Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball
Fireball
Bats Minion Horde
Zap Firecracker Fireball
Zap Firecracker Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Firecracker Fireball
Minion Horde
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Elite Barbarians Bats Zap Firecracker Minion Horde Fireball
Zap Bats Firecracker Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball
Zap Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball
Zap Minion Horde Bats Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker Minion Horde
Zap Firecracker Fireball
Zap Fireball
Firecracker Minion Horde Elite Barbarians
Zap Bats Firecracker Minion Horde Elite Barbarians Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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