My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Bandit Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Bandit Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Wizard Bandit
The Log
Firecracker Mini P.E.K.K.A Bandit Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Bandit Ram Rider
Fireball
Firecracker Bomb Tower Wizard Bandit Ram Rider
Poison
Firecracker Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Bandit Ram Rider Archer Queen
Rocket
Bomb Tower Wizard Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Mini P.E.K.K.A Bomb Tower Wizard Ram Rider Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Bandit Ram Rider
Mini P.E.K.K.A
Firecracker Wizard Electro Giant Ram Rider
Bomb Tower
Wizard
Mini P.E.K.K.A Bandit Ram Rider
Electro Giant
Mini P.E.K.K.A Archer Queen
Bandit
Firecracker Wizard Ram Rider
Ram Rider
Firecracker Mini P.E.K.K.A Wizard Bandit Archer Queen
Archer Queen
Electro Giant Ram Rider

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A Bomb Tower Bandit
Mini P.E.K.K.A
Firecracker Bomb Tower Wizard Electro Giant Ram Rider
Bomb Tower
Firecracker Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Bandit
Electro Giant
Mini P.E.K.K.A
Bandit
Firecracker Wizard Ram Rider
Ram Rider
Mini P.E.K.K.A Bandit
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Mini P.E.K.K.A Bomb Tower Firecracker Bandit Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider Bandit
Mini P.E.K.K.A Bomb Tower Firecracker Bandit Ram Rider
Firecracker Mini P.E.K.K.A Bomb Tower
Firecracker Bomb Tower Bandit
Ram Rider Firecracker Bomb Tower Wizard
Bomb Tower Electro Giant Bandit Ram Rider
Mini P.E.K.K.A Bomb Tower Archer Queen
Firecracker Mini P.E.K.K.A Bandit
Firecracker Bomb Tower Wizard Electro Giant Bandit Ram Rider
Firecracker Wizard Ram Rider
Mini P.E.K.K.A Bomb Tower Wizard Bandit Ram Rider
Bomb Tower Wizard Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Bomb Tower Bandit Ram Rider
Bomb Tower Mini P.E.K.K.A Electro Giant Bandit Ram Rider
Bomb Tower Wizard Firecracker Mini P.E.K.K.A
Bomb Tower Firecracker Wizard Bandit Ram Rider
Bomb Tower Wizard Firecracker Bandit Ram Rider
Mini P.E.K.K.A Bomb Tower Ram Rider
Wizard Firecracker Mini P.E.K.K.A Bomb Tower Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant Bandit
Bandit Firecracker Mini P.E.K.K.A Bomb Tower Wizard
Bandit Mini P.E.K.K.A Bomb Tower Ram Rider
Mini P.E.K.K.A Bandit Ram Rider
Mini P.E.K.K.A Bandit Ram Rider
Firecracker Wizard Electro Giant Bomb Tower Ram Rider
Mini P.E.K.K.A Bomb Tower Bandit Ram Rider
Mini P.E.K.K.A Bomb Tower
Firecracker Mini P.E.K.K.A Bomb Tower Bandit
Mini P.E.K.K.A Bomb Tower
Electro Giant Archer Queen
Mini P.E.K.K.A Bomb Tower Wizard Bandit Ram Rider
Wizard Firecracker Bomb Tower Electro Giant
Electro Giant Firecracker Mini P.E.K.K.A Bomb Tower Archer Queen
Firecracker Mini P.E.K.K.A Bomb Tower Wizard Electro Giant Archer Queen
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Ram Rider
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Bandit Ram Rider
Mini P.E.K.K.A
Firecracker Wizard Bandit Ram Rider
Firecracker Wizard Archer Queen
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Bandit
Firecracker Wizard Electro Giant
Wizard
Firecracker Electro Giant Wizard
Firecracker Wizard Bandit Ram Rider
Wizard Bandit Ram Rider
Firecracker Bandit
Firecracker Wizard Electro Giant
Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Wizard Bandit
Firecracker
Firecracker Wizard
Bandit
Firecracker Wizard Ram Rider Archer Queen
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Electro Giant Archer Queen
Firecracker Archer Queen
Electro Giant Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Electro Giant Bandit Archer Queen

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