My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Tombstone Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang
Giant Snowball
Bomber Minions Goblin Gang Tombstone
Zap
Bomber Minions Goblin Gang Firecracker Tombstone
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Tombstone
The Log
Bomber Goblin Gang Firecracker Tombstone
Earthquake
Bomber Goblin Gang Firecracker Tombstone
Arrows
Bomber Minions Goblin Gang Firecracker Tombstone
Royal Delivery
Bomber Knight Minions Goblin Gang Firecracker Mother Witch
Fireball
Bomber Minions Goblin Gang Firecracker Tombstone Mother Witch
Poison
Bomber Minions Goblin Gang Firecracker Tombstone Mother Witch
Lightning
Knight Tombstone Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Goblin Gang Firecracker Tombstone Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions
Knight
Minions Goblin Gang Firecracker Bomber Mother Witch
Minions
Knight Bomber Firecracker
Goblin Gang
Knight Firecracker
Firecracker
Knight Minions Goblin Gang
Tombstone
Electro Giant
Mother Witch
Mother Witch
Knight Electro Giant

Defense Synergies 4 9

Bomber
Knight Tombstone Electro Giant
Knight
Bomber Minions Goblin Gang Firecracker Mother Witch
Minions
Knight Firecracker Tombstone
Goblin Gang
Knight Firecracker Tombstone
Firecracker
Knight Minions Goblin Gang Tombstone
Tombstone
Bomber Minions Goblin Gang Firecracker Mother Witch
Electro Giant
Bomber
Mother Witch
Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker Tombstone
Bomber Knight Minions Goblin Gang Firecracker Tombstone
Goblin Gang Bomber Knight Minions Tombstone
Bomber Knight Minions Goblin Gang Firecracker Tombstone
Bomber Firecracker Tombstone
Goblin Gang Bomber Minions Firecracker Mother Witch
Minions Goblin Gang Firecracker Tombstone
Electro Giant
Minions Goblin Gang Tombstone
Knight Goblin Gang Bomber Firecracker
Minions Goblin Gang Mother Witch Bomber Knight Firecracker Tombstone Electro Giant
Minions Goblin Gang Firecracker
Tombstone Bomber Knight Minions Goblin Gang
Bomber Minions Goblin Gang Firecracker Tombstone
Knight Goblin Gang Tombstone
Goblin Gang Electro Giant
Bomber Knight Minions Goblin Gang Firecracker Tombstone
Tombstone Bomber Knight Minions Goblin Gang Firecracker
Bomber Knight Minions Firecracker Tombstone Mother Witch
Bomber Goblin Gang Knight Minions Firecracker Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone Electro Giant
Bomber Knight Goblin Gang Firecracker
Goblin Gang Tombstone Knight Minions
Goblin Gang Knight
Knight Goblin Gang Tombstone
Firecracker Electro Giant Mother Witch Minions Goblin Gang
Goblin Gang Knight Minions Tombstone
Knight
Knight Minions Firecracker Tombstone
Goblin Gang Tombstone
Knight Minions Tombstone
Electro Giant
Knight Goblin Gang Tombstone
Bomber Firecracker Electro Giant
Goblin Gang Tombstone Electro Giant Bomber Knight Minions Firecracker
Minions Bomber Firecracker Electro Giant Mother Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Bomber Firecracker
Firecracker Electro Giant Mother Witch Minions
Bomber Firecracker
Firecracker
Firecracker
Minions Goblin Gang
Firecracker Knight
Firecracker
Knight Firecracker
Minions Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Minions
Bomber Firecracker
Bomber Firecracker Electro Giant Mother Witch
Minions
Firecracker Electro Giant Mother Witch Bomber
Firecracker
Firecracker
Firecracker Electro Giant Mother Witch
Minions Firecracker Electro Giant
Bomber
Firecracker
Firecracker
Minions Goblin Gang Tombstone
Firecracker
Knight Goblin Gang Firecracker
Bomber Firecracker
Electro Giant
Firecracker
Electro Giant Minions Goblin Gang Firecracker
Firecracker
Firecracker Electro Giant

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