My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Dart Goblin Inferno Dragon
Zap
Cannon Firecracker Dart Goblin Inferno Dragon
Barbarian Barrel
Cannon Firecracker Dart Goblin
The Log
Cannon Firecracker Dart Goblin
Earthquake
Cannon Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Inferno Dragon
Fireball
Cannon Firecracker Dart Goblin Inferno Dragon
Poison
Cannon Firecracker Dart Goblin
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Royal Delivery Dart Goblin Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Royal Delivery

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Cannon
Firecracker
Dart Goblin Inferno Dragon Mega Knight
Royal Delivery
Dart Goblin
Firecracker Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Dart Goblin
Golden Knight

Defense Synergies 3 17

Arrows
Mega Knight Cannon Royal Delivery Golden Knight
Cannon
Royal Delivery Arrows Firecracker Dart Goblin Inferno Dragon
Firecracker
Cannon Royal Delivery Dart Goblin Mega Knight Golden Knight
Royal Delivery
Cannon Dart Goblin Arrows Firecracker Inferno Dragon Mega Knight Golden Knight
Dart Goblin
Royal Delivery Cannon Firecracker Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Cannon Royal Delivery Dart Goblin Mega Knight
Mega Knight
Arrows Firecracker Royal Delivery Dart Goblin Inferno Dragon
Golden Knight
Arrows Firecracker Royal Delivery Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Dart Goblin Golden Knight
Inferno Dragon Cannon Firecracker Royal Delivery Dart Goblin Mega Knight
Cannon Mega Knight Royal Delivery Dart Goblin Inferno Dragon
Cannon Inferno Dragon Firecracker Dart Goblin Mega Knight
Arrows Firecracker Royal Delivery Mega Knight
Arrows Royal Delivery Cannon Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Arrows Cannon Firecracker Royal Delivery
Arrows Cannon Dart Goblin Mega Knight Golden Knight
Cannon Inferno Dragon
Cannon Firecracker Royal Delivery Dart Goblin Mega Knight
Dart Goblin Arrows Cannon Firecracker Royal Delivery Mega Knight
Arrows Inferno Dragon Firecracker Royal Delivery Dart Goblin
Cannon Mega Knight Royal Delivery
Mega Knight Arrows Cannon Firecracker Royal Delivery Dart Goblin Golden Knight
Inferno Dragon Cannon Mega Knight
Cannon Royal Delivery Inferno Dragon Mega Knight
Mega Knight Arrows Cannon Firecracker Royal Delivery
Arrows Cannon Royal Delivery Mega Knight Firecracker Dart Goblin Golden Knight
Arrows Royal Delivery Cannon Firecracker Dart Goblin Inferno Dragon Mega Knight
Cannon Dart Goblin Inferno Dragon
Mega Knight Arrows Cannon Firecracker Royal Delivery Dart Goblin
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery
Royal Delivery Arrows Firecracker Inferno Dragon Mega Knight
Royal Delivery Mega Knight Golden Knight
Mega Knight Royal Delivery
Cannon Royal Delivery Inferno Dragon Mega Knight
Arrows Firecracker Royal Delivery Dart Goblin
Royal Delivery Dart Goblin
Mega Knight Royal Delivery Inferno Dragon
Royal Delivery Mega Knight Firecracker Inferno Dragon
Cannon Royal Delivery Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Golden Knight
Mega Knight Arrows Royal Delivery
Royal Delivery Mega Knight Cannon Golden Knight
Cannon Firecracker Dart Goblin Mega Knight
Firecracker Royal Delivery Dart Goblin Inferno Dragon Golden Knight
Arrows Mega Knight Cannon Firecracker Royal Delivery Dart Goblin Inferno Dragon Golden Knight
Arrows Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Golden Knight
Firecracker Arrows Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Inferno Dragon
Arrows Firecracker Dart Goblin Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Dart Goblin Golden Knight
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight Golden Knight
Inferno Dragon
Firecracker Dart Goblin Mega Knight

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