My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Balloon
Giant Snowball
Cannon Guards Balloon
Zap
Cannon Firecracker Guards Balloon
Barbarian Barrel
Cannon Firecracker Elixir Golem Guards
The Log
Cannon Firecracker Elixir Golem Guards
Earthquake
Cannon Firecracker Elixir Golem Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Elixir Golem Battle Healer Guards Balloon
Fireball
Cannon Firecracker Elixir Golem Battle Healer Balloon
Poison
Cannon Firecracker Elixir Golem Battle Healer Guards Balloon
Lightning
Cannon Battle Healer Balloon
Rocket
Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Elixir Golem Guards Battle Healer Poison Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Elixir Golem Battle Healer
Cannon
Firecracker
Elixir Golem Battle Healer Balloon
Elixir Golem
Firecracker Battle Healer Poison Arrows Balloon
Battle Healer
Elixir Golem Arrows Firecracker Poison Balloon
Guards
Poison
Elixir Golem Battle Healer Balloon
Balloon
Arrows Firecracker Elixir Golem Battle Healer Poison

Defense Synergies 0 10

Arrows
Cannon Battle Healer
Cannon
Arrows Firecracker Battle Healer Guards Poison
Firecracker
Cannon Battle Healer Guards
Elixir Golem
Battle Healer
Arrows Cannon Firecracker Poison
Guards
Cannon Firecracker Poison
Poison
Cannon Battle Healer Guards
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Cannon Firecracker Battle Healer
Cannon
Cannon Firecracker Guards
Arrows Firecracker Battle Healer Poison
Arrows Cannon Firecracker Guards
Arrows Cannon Firecracker Poison
Arrows Cannon Battle Healer Poison
Cannon
Guards Cannon Firecracker Battle Healer
Guards Poison Arrows Cannon Firecracker
Arrows Firecracker Poison
Cannon Battle Healer Guards
Arrows Cannon Firecracker Guards Poison
Cannon
Cannon
Arrows Cannon Firecracker Poison
Arrows Cannon Firecracker Battle Healer Guards
Arrows Poison Cannon Firecracker Battle Healer Guards
Cannon
Arrows Cannon Firecracker Battle Healer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer
Poison Arrows Firecracker Battle Healer
Guards Battle Healer
Guards Battle Healer
Cannon Battle Healer Guards
Arrows Firecracker Poison
Guards Battle Healer
Battle Healer
Firecracker Poison
Cannon Guards
Guards
Arrows Guards Poison
Cannon Guards
Cannon Firecracker
Guards Firecracker Battle Healer Poison
Arrows Poison Cannon Firecracker Battle Healer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Guards Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Guards Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Firecracker Guards Poison
Poison Arrows
Arrows Firecracker Poison
Arrows Firecracker Poison
Guards
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Guards Poison
Firecracker Poison
Poison Firecracker
Firecracker

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