My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Ice Golem Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Cannon Hog Rider
Zap
Bomber Cannon Firecracker Prince
Barbarian Barrel
Bomber Cannon Firecracker
The Log
Bomber Cannon Firecracker Mini P.E.K.K.A Hog Rider Prince
Earthquake
Bomber Cannon Firecracker Hog Rider
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Hog Rider Prince
Fireball
Bomber Cannon Firecracker Hog Rider
Poison
Bomber Cannon Firecracker
Lightning
Cannon Ice Golem Mini P.E.K.K.A Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Cannon Firecracker Mini P.E.K.K.A Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Ice Golem Cannon

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ice Golem Mini P.E.K.K.A Hog Rider Prince
Zap
Firecracker Hog Rider Prince Bomber Ice Golem Mini P.E.K.K.A
Cannon
Firecracker
Zap Hog Rider Ice Golem Mini P.E.K.K.A Prince
Ice Golem
Hog Rider Prince Bomber Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Firecracker Ice Golem Hog Rider
Hog Rider
Zap Firecracker Ice Golem Bomber Mini P.E.K.K.A Prince
Prince
Zap Ice Golem Bomber Firecracker Hog Rider

Defense Synergies 5 12

Bomber
Ice Golem Zap Cannon Mini P.E.K.K.A
Zap
Cannon Mini P.E.K.K.A Bomber Firecracker Ice Golem Prince
Cannon
Zap Ice Golem Bomber Firecracker Mini P.E.K.K.A Prince
Firecracker
Ice Golem Zap Cannon Mini P.E.K.K.A Prince
Ice Golem
Bomber Cannon Firecracker Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Cannon Firecracker Ice Golem
Hog Rider
Prince
Zap Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Firecracker Ice Golem
Mini P.E.K.K.A Zap Cannon Firecracker Prince
Cannon Mini P.E.K.K.A Prince Bomber
Cannon Mini P.E.K.K.A Prince Firecracker
Bomber Firecracker Mini P.E.K.K.A Prince
Bomber Zap Cannon Firecracker
Zap Cannon Firecracker
Zap Cannon Ice Golem
Cannon Mini P.E.K.K.A Prince
Bomber Cannon Firecracker Ice Golem Mini P.E.K.K.A Prince
Bomber Zap Cannon Firecracker Ice Golem
Zap Firecracker
Cannon Mini P.E.K.K.A Prince Bomber Zap
Bomber Zap Cannon Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Cannon Prince
Zap Cannon Mini P.E.K.K.A Prince
Bomber Cannon Firecracker Mini P.E.K.K.A Prince
Cannon Bomber Zap Firecracker Prince
Zap Bomber Cannon Firecracker Ice Golem
Mini P.E.K.K.A Cannon Prince
Bomber Cannon Firecracker Mini P.E.K.K.A Prince
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Prince
Bomber Zap Firecracker Ice Golem Mini P.E.K.K.A Prince
Zap Ice Golem Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap Ice Golem
Cannon Mini P.E.K.K.A Prince
Firecracker Zap Ice Golem
Mini P.E.K.K.A Prince Ice Golem
Mini P.E.K.K.A Prince
Zap Firecracker Ice Golem Mini P.E.K.K.A Prince
Cannon
Mini P.E.K.K.A Prince
Zap Prince
Mini P.E.K.K.A Prince Cannon Ice Golem
Bomber Cannon Firecracker
Bomber Zap Firecracker Ice Golem Mini P.E.K.K.A Prince
Bomber Zap Cannon Firecracker Ice Golem Mini P.E.K.K.A
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Zap
Firecracker Ice Golem Prince
Bomber Zap Firecracker
Firecracker Zap Ice Golem
Bomber Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Mini P.E.K.K.A Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker Ice Golem
Firecracker
Zap Firecracker Ice Golem Prince
Bomber Zap Firecracker
Firecracker
Bomber Mini P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A Prince
Bomber Zap Firecracker
Prince
Prince
Zap
Zap Firecracker Ice Golem Bomber
Firecracker Zap
Zap Prince
Zap Firecracker
Zap Firecracker Ice Golem
Zap Firecracker
Mini P.E.K.K.A
Bomber Zap
Zap Firecracker
Prince
Firecracker
Zap Prince
Zap Firecracker
Firecracker Mini P.E.K.K.A Prince
Bomber Zap Firecracker Ice Golem
Zap
Firecracker Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince
Firecracker

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