My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Cannon Cart Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Barbarian Barrel Cannon Cart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Cannon Cart
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker Cannon Cart Goblin Giant
Barbarian Barrel
Spear Goblins Firecracker Elixir Golem Cannon Cart Electro Wizard Magic Archer
The Log
Spear Goblins Firecracker Elixir Golem Cannon Cart
Earthquake
Spear Goblins Firecracker Elixir Golem
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Elixir Golem Cannon Cart Electro Wizard Magic Archer
Fireball
Firecracker Elixir Golem Cannon Cart Electro Wizard Magic Archer
Poison
Spear Goblins Firecracker Elixir Golem Electro Wizard Magic Archer
Lightning
Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Firecracker Elixir Golem Electro Wizard Magic Archer Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Firecracker Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Firecracker Elixir Golem Cannon Cart Goblin Giant
Firecracker
Elixir Golem Spear Goblins Barbarian Barrel Cannon Cart Goblin Giant
Elixir Golem
Firecracker Spear Goblins Barbarian Barrel Magic Archer
Barbarian Barrel
Spear Goblins Cannon Cart Firecracker Elixir Golem Goblin Giant
Cannon Cart
Barbarian Barrel Spear Goblins Firecracker Electro Wizard Magic Archer
Goblin Giant
Spear Goblins Firecracker Barbarian Barrel Electro Wizard Magic Archer
Electro Wizard
Cannon Cart Goblin Giant Magic Archer
Magic Archer
Elixir Golem Cannon Cart Goblin Giant Electro Wizard

Defense Synergies 0 15

Spear Goblins
Firecracker Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard
Firecracker
Spear Goblins Barbarian Barrel Electro Wizard
Elixir Golem
Barbarian Barrel
Spear Goblins Firecracker Cannon Cart Electro Wizard Magic Archer
Cannon Cart
Spear Goblins Barbarian Barrel Electro Wizard Magic Archer
Goblin Giant
Spear Goblins Electro Wizard Magic Archer
Electro Wizard
Spear Goblins Firecracker Barbarian Barrel Cannon Cart Goblin Giant Magic Archer
Magic Archer
Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Firecracker Barbarian Barrel Goblin Giant Electro Wizard Magic Archer
Firecracker Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Firecracker Cannon Cart Electro Wizard
Firecracker Barbarian Barrel
Barbarian Barrel Spear Goblins Firecracker Cannon Cart Electro Wizard Magic Archer
Electro Wizard Spear Goblins Firecracker Magic Archer
Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard Magic Archer
Spear Goblins Firecracker Barbarian Barrel Cannon Cart Electro Wizard
Electro Wizard Spear Goblins Firecracker Barbarian Barrel Cannon Cart Goblin Giant Magic Archer
Spear Goblins Firecracker Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Firecracker Barbarian Barrel Cannon Cart Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Electro Wizard
Firecracker Cannon Cart Electro Wizard
Spear Goblins Firecracker Barbarian Barrel Cannon Cart Electro Wizard Magic Archer
Barbarian Barrel Spear Goblins Firecracker Cannon Cart Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Spear Goblins Firecracker Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel Cannon Cart Electro Wizard
Electro Wizard Firecracker Barbarian Barrel Cannon Cart Magic Archer
Spear Goblins Cannon Cart Goblin Giant Electro Wizard
Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Firecracker Goblin Giant Electro Wizard Magic Archer
Spear Goblins Cannon Cart Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Electro Wizard Spear Goblins Firecracker Barbarian Barrel Cannon Cart Magic Archer
Goblin Giant
Cannon Cart
Goblin Giant Electro Wizard
Cannon Cart Goblin Giant
Firecracker Cannon Cart Magic Archer
Electro Wizard Spear Goblins Firecracker Barbarian Barrel Cannon Cart Goblin Giant Magic Archer
Firecracker Barbarian Barrel Cannon Cart Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard Magic Archer
Barbarian Barrel Cannon Cart Goblin Giant Magic Archer
Cannon Cart Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Magic Archer
Firecracker Spear Goblins Goblin Giant Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker
Electro Wizard
Firecracker Barbarian Barrel Cannon Cart Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Firecracker Barbarian Barrel Cannon Cart Magic Archer
Spear Goblins Firecracker Barbarian Barrel Cannon Cart Magic Archer
Magic Archer Firecracker Barbarian Barrel Cannon Cart
Barbarian Barrel
Firecracker Barbarian Barrel Electro Wizard Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel Cannon Cart
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Electro Wizard Magic Archer
Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Magic Archer
Electro Wizard Spear Goblins Barbarian Barrel Cannon Cart Magic Archer
Firecracker Electro Wizard Magic Archer
Barbarian Barrel
Firecracker Cannon Cart Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Cannon Cart
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Barbarian Barrel Cannon Cart Goblin Giant Electro Wizard Magic Archer

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