My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince
Giant Snowball
Lumberjack
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Lumberjack
The Log
Firecracker Elite Barbarians Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Dark Prince Lumberjack
Fireball
Firecracker Elite Barbarians Lumberjack
Poison
Firecracker
Lightning
Elite Barbarians Ice Golem Dark Prince Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem Fireball Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Firecracker Fireball Dark Prince Lumberjack Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Ice Golem Firecracker Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Firecracker Elite Barbarians Ice Golem Fireball Dark Prince Lumberjack
Firecracker
Giant Snowball Elite Barbarians Ice Golem Dark Prince Lumberjack
Elite Barbarians
Giant Snowball Firecracker Ice Golem Fireball Lumberjack
Ice Golem
Lumberjack Giant Snowball Firecracker Elite Barbarians
Fireball
Giant Snowball Elite Barbarians Dark Prince
Rocket
Dark Prince
Giant Snowball Firecracker Fireball Lumberjack
Lumberjack
Ice Golem Giant Snowball Firecracker Elite Barbarians Dark Prince

Defense Synergies 2 12

Giant Snowball
Firecracker Elite Barbarians Ice Golem Dark Prince Lumberjack
Firecracker
Ice Golem Giant Snowball Dark Prince Lumberjack
Elite Barbarians
Dark Prince Giant Snowball Ice Golem
Ice Golem
Firecracker Giant Snowball Elite Barbarians Fireball Lumberjack
Fireball
Ice Golem Dark Prince Lumberjack
Rocket
Dark Prince
Elite Barbarians Giant Snowball Firecracker Fireball
Lumberjack
Giant Snowball Firecracker Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Ice Golem Fireball
Elite Barbarians Lumberjack Firecracker Dark Prince
Rocket Lumberjack Giant Snowball Elite Barbarians Dark Prince
Elite Barbarians Lumberjack Firecracker Dark Prince
Firecracker Elite Barbarians Fireball Rocket Dark Prince Lumberjack
Fireball Giant Snowball Firecracker Dark Prince Lumberjack
Giant Snowball Rocket Firecracker Fireball
Rocket Ice Golem Fireball
Elite Barbarians Lumberjack
Elite Barbarians Giant Snowball Firecracker Ice Golem Dark Prince Lumberjack
Giant Snowball Firecracker Ice Golem Fireball Dark Prince Lumberjack
Giant Snowball Firecracker Fireball
Lumberjack Giant Snowball Elite Barbarians Fireball Rocket Dark Prince
Fireball Rocket Giant Snowball Firecracker Dark Prince Lumberjack
Elite Barbarians Lumberjack
Rocket Giant Snowball Elite Barbarians Fireball Lumberjack
Firecracker Elite Barbarians Fireball Dark Prince Lumberjack
Fireball Giant Snowball Firecracker Elite Barbarians Dark Prince Lumberjack
Giant Snowball Firecracker Ice Golem Fireball Dark Prince Lumberjack
Elite Barbarians Lumberjack
Dark Prince Giant Snowball Firecracker Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Elite Barbarians Ice Golem Fireball Dark Prince
Fireball Giant Snowball Firecracker Elite Barbarians Ice Golem Rocket Lumberjack
Lumberjack Elite Barbarians Ice Golem Rocket Dark Prince
Rocket Dark Prince Lumberjack Elite Barbarians Ice Golem Fireball
Elite Barbarians Dark Prince Lumberjack
Firecracker Fireball Rocket Giant Snowball Ice Golem
Rocket Dark Prince Elite Barbarians Ice Golem Fireball Lumberjack
Elite Barbarians Dark Prince Lumberjack
Rocket Giant Snowball Firecracker Elite Barbarians Ice Golem Fireball Dark Prince
Elite Barbarians Dark Prince Lumberjack
Rocket Giant Snowball Elite Barbarians Fireball Dark Prince
Elite Barbarians Rocket Dark Prince Ice Golem Fireball Lumberjack
Firecracker Fireball
Elite Barbarians Firecracker Ice Golem Fireball Rocket Dark Prince Lumberjack
Giant Snowball Firecracker Elite Barbarians Ice Golem Fireball Dark Prince
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem Rocket
Firecracker Fireball Giant Snowball
Rocket Fireball
Firecracker Ice Golem Fireball Rocket Dark Prince
Fireball Rocket Giant Snowball Firecracker Dark Prince
Firecracker Fireball Giant Snowball Ice Golem Rocket
Firecracker
Fireball Giant Snowball Firecracker Ice Golem
Fireball Giant Snowball Firecracker
Rocket Giant Snowball Elite Barbarians Fireball Lumberjack
Firecracker Rocket Fireball Dark Prince
Fireball Giant Snowball Firecracker Rocket
Rocket Giant Snowball Firecracker Elite Barbarians Ice Golem Fireball
Firecracker Fireball Rocket
Giant Snowball Firecracker Elite Barbarians Ice Golem Fireball
Rocket Giant Snowball Firecracker Fireball
Firecracker Fireball Rocket
Giant Snowball Fireball Rocket
Rocket
Rocket Giant Snowball Firecracker Fireball Dark Prince
Rocket Giant Snowball Firecracker Fireball
Rocket Fireball
Rocket Giant Snowball Fireball
Rocket
Rocket Giant Snowball Fireball
Giant Snowball Firecracker Ice Golem Fireball Dark Prince
Firecracker Fireball Giant Snowball
Fireball Giant Snowball
Fireball Rocket Firecracker
Elite Barbarians Giant Snowball Firecracker Ice Golem Fireball
Rocket Giant Snowball Firecracker Fireball
Giant Snowball Elite Barbarians Fireball
Giant Snowball Fireball Rocket
Rocket Giant Snowball Firecracker Fireball
Rocket Giant Snowball Firecracker Fireball
Fireball Rocket Dark Prince
Fireball Rocket Giant Snowball Firecracker
Fireball
Fireball Firecracker Rocket Dark Prince Lumberjack
Giant Snowball Firecracker Ice Golem Fireball
Rocket Giant Snowball Fireball
Firecracker Elite Barbarians Dark Prince
Giant Snowball Firecracker Elite Barbarians Fireball Rocket
Firecracker Giant Snowball Fireball Rocket
Giant Snowball Firecracker Fireball Rocket Dark Prince
Fireball Firecracker Rocket

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