My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Musketeer Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Musketeer Ice Wizard
The Log
Ice Spirit Firecracker Musketeer
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Musketeer Battle Healer Ice Wizard
Fireball
Firecracker Musketeer Battle Healer Ice Wizard
Poison
Firecracker Musketeer Battle Healer Ice Wizard
Lightning
Musketeer Battle Healer Ice Wizard
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Ice Wizard Musketeer Battle Healer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Musketeer Battle Healer
Zap
Ice Spirit Firecracker Musketeer Battle Healer The Log Ice Wizard
Firecracker
Zap Ice Spirit Battle Healer
Musketeer
Ice Spirit Zap Battle Healer The Log
Battle Healer
Ice Spirit Zap Firecracker Musketeer Ice Wizard
Electro Giant
The Log
Zap Musketeer
Ice Wizard
Zap Battle Healer

Defense Synergies 5 16

Ice Spirit
Zap Musketeer Firecracker Battle Healer The Log Ice Wizard
Zap
Ice Spirit Firecracker Musketeer Battle Healer The Log Ice Wizard
Firecracker
The Log Ice Spirit Zap Musketeer Battle Healer Ice Wizard
Musketeer
Ice Spirit Battle Healer The Log Zap Firecracker
Battle Healer
Musketeer Ice Spirit Zap Firecracker The Log Ice Wizard
Electro Giant
Ice Wizard
The Log
Firecracker Musketeer Ice Spirit Zap Battle Healer Ice Wizard
Ice Wizard
Ice Spirit Zap Firecracker Battle Healer Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
Ice Spirit Zap Firecracker Musketeer Battle Healer The Log Ice Wizard
Musketeer Ice Wizard
Firecracker Musketeer Ice Wizard
Firecracker Battle Healer The Log
The Log Zap Firecracker Musketeer Ice Wizard
Musketeer Ice Spirit Zap Firecracker Ice Wizard
Zap Musketeer Battle Healer Electro Giant The Log
Musketeer Ice Wizard
Ice Spirit Firecracker Musketeer Battle Healer Ice Wizard
Ice Wizard Zap Firecracker Musketeer Electro Giant The Log
Musketeer Zap Firecracker Ice Wizard
Ice Spirit Zap Musketeer Battle Healer The Log Ice Wizard
Ice Spirit Zap Firecracker The Log
Ice Spirit Zap Electro Giant The Log
Firecracker Musketeer
Ice Spirit Zap Firecracker Musketeer Battle Healer The Log Ice Wizard
Zap The Log Ice Spirit Firecracker Musketeer Battle Healer Ice Wizard
Musketeer
Firecracker Musketeer Battle Healer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Electro Giant
Zap Firecracker Musketeer Battle Healer The Log
Ice Spirit Zap Musketeer Battle Healer The Log
Zap Musketeer Battle Healer The Log
Musketeer Battle Healer
Firecracker Electro Giant Ice Spirit Zap Musketeer Ice Wizard
Musketeer Battle Healer Ice Wizard
Battle Healer
Zap Ice Spirit Firecracker The Log
Musketeer
Musketeer
Zap Electro Giant The Log
Firecracker Musketeer Electro Giant
Electro Giant Ice Spirit Zap Firecracker Musketeer Battle Healer The Log
Zap Firecracker Musketeer Battle Healer Electro Giant The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log Ice Wizard
The Log
Firecracker Musketeer The Log
Zap Firecracker The Log
Firecracker Electro Giant Ice Spirit Zap Musketeer Ice Wizard
Firecracker Musketeer The Log
The Log Ice Spirit Zap Firecracker Ice Wizard
The Log Zap Firecracker
Musketeer
Firecracker Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Zap Firecracker Electro Giant The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker Electro Giant The Log Ice Spirit Ice Wizard
Firecracker The Log Zap Musketeer Ice Wizard
Zap Musketeer The Log
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer Electro Giant Ice Wizard
Zap Ice Spirit Firecracker Musketeer Electro Giant
Zap Musketeer The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit Musketeer
Zap Firecracker Musketeer Ice Wizard
The Log
Firecracker Musketeer
The Log Zap Firecracker Musketeer
Zap Electro Giant
Firecracker Musketeer
Zap Electro Giant Ice Spirit Firecracker Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer Electro Giant The Log
Firecracker

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