My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Witch
Zap
Minions Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Minions Firecracker Valkyrie Witch Electro Wizard
Fireball
Minions Firecracker Witch Electro Wizard
Poison
Minions Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Firecracker Fireball Valkyrie Electro Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Firecracker Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Electro Wizard Minions Valkyrie Witch
Minions
Zap Firecracker Valkyrie
Firecracker
Zap Minions Valkyrie
Fireball
Zap Electro Wizard
Valkyrie
Zap Minions Firecracker Witch Electro Wizard
Witch
Zap Valkyrie
Electro Giant
Electro Wizard
Zap Fireball Valkyrie

Defense Synergies 4 12

Zap
Fireball Electro Wizard Minions Firecracker Valkyrie Witch
Minions
Valkyrie Zap Firecracker Electro Wizard
Firecracker
Valkyrie Zap Minions Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Minions Firecracker Zap Fireball Witch Electro Wizard
Witch
Zap Valkyrie Electro Wizard
Electro Giant
Electro Wizard
Zap Minions Firecracker Fireball Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Fireball Valkyrie Electro Wizard
Zap Minions Firecracker Valkyrie Witch Electro Wizard
Witch Minions Valkyrie Electro Wizard
Witch Minions Firecracker Valkyrie Electro Wizard
Firecracker Fireball Valkyrie
Fireball Zap Minions Firecracker Valkyrie Electro Wizard
Minions Electro Wizard Zap Firecracker Fireball Witch
Zap Fireball Valkyrie Electro Giant Electro Wizard
Witch Minions
Firecracker Valkyrie Electro Wizard
Minions Valkyrie Witch Electro Wizard Zap Firecracker Fireball Electro Giant
Minions Zap Firecracker Fireball Witch Electro Wizard
Zap Minions Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Minions Firecracker Witch Electro Wizard
Electro Wizard
Zap Fireball Electro Giant Electro Wizard
Minions Firecracker Fireball Valkyrie Witch Electro Wizard
Fireball Zap Minions Firecracker Valkyrie Witch Electro Wizard
Zap Valkyrie Witch Minions Firecracker Fireball Electro Wizard
Electro Wizard
Valkyrie Minions Firecracker Fireball Witch Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Electro Giant Electro Wizard
Fireball Electro Wizard Zap Firecracker Valkyrie
Zap Minions Valkyrie Witch Electro Wizard
Valkyrie Zap Fireball Electro Wizard
Valkyrie Witch
Firecracker Fireball Electro Giant Zap Minions Witch Electro Wizard
Minions Fireball Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Minions Firecracker Fireball Valkyrie Witch
Witch
Minions Valkyrie Witch
Zap Fireball Valkyrie Electro Giant Electro Wizard
Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch Electro Giant
Witch Electro Giant Electro Wizard Zap Minions Firecracker Fireball Valkyrie
Minions Valkyrie Zap Firecracker Fireball Witch Electro Giant Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap Electro Wizard
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Electro Giant Zap Minions Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Minions Fireball Electro Wizard
Firecracker Zap Fireball Valkyrie Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Minions
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball Valkyrie Witch Electro Giant
Minions Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball Valkyrie Witch
Witch
Firecracker Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch Electro Giant Electro Wizard
Zap Electro Wizard Minions Firecracker Fireball Witch Electro Giant
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
Firecracker Fireball
Zap Electro Wizard Minions Fireball Witch
Fireball Zap Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Valkyrie Electro Wizard
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Minions Firecracker Fireball Witch Electro Wizard
Firecracker Zap Fireball Witch Electro Wizard
Zap Firecracker Fireball Witch Electro Giant Electro Wizard
Fireball Firecracker

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