My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Firecracker Tesla
The Log
Skeletons Electro Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Electro Spirit Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats Arrows Firecracker Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Ice Spirit
Hog Rider Bats Firecracker
Bats
Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit Bats
Tesla
Hog Rider
Ice Spirit Bats Arrows Firecracker Electro Spirit

Defense Synergies 1 11

Skeletons
Tesla Electro Spirit Ice Spirit Bats Firecracker
Electro Spirit
Skeletons
Ice Spirit
Skeletons Bats Firecracker Tesla
Bats
Skeletons Ice Spirit Firecracker Tesla
Arrows
Tesla
Firecracker
Skeletons Ice Spirit Bats Tesla
Tesla
Skeletons Ice Spirit Bats Arrows Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Ice Spirit Bats Firecracker Tesla
Tesla Skeletons Bats
Tesla Skeletons Bats Firecracker
Arrows Firecracker
Arrows Skeletons Electro Spirit Bats Firecracker Tesla
Bats Tesla Electro Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Tesla
Tesla Skeletons
Skeletons Ice Spirit Firecracker Tesla
Bats Skeletons Electro Spirit Arrows Firecracker Tesla
Arrows Tesla Bats Firecracker
Tesla Skeletons Ice Spirit Bats
Electro Spirit Ice Spirit Bats Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Skeletons Bats Arrows Firecracker
Ice Spirit Arrows Tesla Electro Spirit Bats Firecracker
Arrows Electro Spirit Ice Spirit Bats Firecracker Tesla
Tesla
Electro Spirit Bats Arrows Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Arrows Firecracker Tesla
Skeletons Ice Spirit Bats
Bats Tesla
Skeletons Tesla
Arrows Firecracker Skeletons Electro Spirit Ice Spirit Bats Tesla
Skeletons Bats Tesla
Tesla
Skeletons Electro Spirit Ice Spirit Bats Firecracker
Skeletons Tesla
Bats Tesla
Arrows
Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Electro Spirit Ice Spirit Bats Firecracker
Bats Arrows Electro Spirit Firecracker Tesla
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Spirit Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Ice Spirit Bats Firecracker
Arrows
Electro Spirit Ice Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Ice Spirit Bats
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Electro Spirit Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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